, including all inherited members.
| AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0 | iBase | [pure virtual] |
| CreateCollider()=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderBox(const csVector3 &size)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderCapsule(float length, float radius)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderConcaveMesh(iTriangleMesh *mesh)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderConcaveMeshScaled(iColliderConcaveMesh *collider, const csVector3 &scale)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderCone(float length, float radius)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderConvexMesh(iTriangleMesh *mesh, bool simplify=false)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderCylinder(float length, float radius)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderPlane(const csPlane3 &plane)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateColliderSphere(float radius)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateCollisionActorFactory(CS::Collisions::iCollider *collider=nullptr)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateCollisionGroup(const char *name)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateCollisionObjectFactory(CS::Collisions::iCollider *collider=nullptr)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateCollisionSector(iSector *sector=nullptr)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateCollisionTerrain(iTerrainSystem *terrain, float minHeight=0, float maxHeight=0)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateConeTwistJointFactory(float swingSpan1, float swingSpan2, float twistSpan)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| CreateDynamicActorFactory(CS::Collisions::iCollider *collider=nullptr)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| CreateGhostCollisionObjectFactory(CS::Collisions::iCollider *collider=nullptr)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| CreateHingeJointFactory(float minAngle, float maxAngle, int axis)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| CreateJointFactory()=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| CreateP2PJointFactory()=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| CreatePivotJointFactory()=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| CreateRigidBodyFactory(CS::Collisions::iCollider *collider=nullptr)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| CreateSlideJointFactory(float minDist, float maxDist, float minAngle, float maxAngle, int axis)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| CreateSoftAngularJointFactory(int axis)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| CreateSoftClothFactory()=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| CreateSoftLinearJointFactory()=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| CreateSoftMeshFactory()=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| CreateSoftRopeFactory()=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| CreateVehicleFactory(CS::Collisions::iCollider *collider=nullptr)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| CreateVehicleWheelFactory()=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| DebugDraw(iView *rview)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| DebugDraw(iGraphics3D *g3d, iCamera *camera)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| DeleteAll()=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| DeleteCollisionSector(iCollisionSector *sector)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| DeleteCollisionSectors()=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| DumpProfile(bool resetProfile=true)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| FindCollisionGroup(const char *name) const =0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| FindCollisionSector(const iSector *sceneSector)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| FindCollisionSector(const char *name)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| GetAngularDamping() const =0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| GetCollisionGroup(size_t index) const =0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| GetCollisionGroupCount() const =0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| GetCollisionSector(size_t index)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| GetCollisionSectorCount() const =0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| GetDebugMode()=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetInternalScale() const =0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| GetLinearDamping() const =0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSimulationSpeed() const =0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| GetSoftBodyEnabled() const =0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryPhysicalSystem()=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetAngularDamping(float damping)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| SetAutoDisableParams(float linear, float angular, float time)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| SetDebugMode(DebugMode mode)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| SetInternalScale(float scale)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| SetLinearDamping(float damping)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| SetSimulationSpeed(float speed)=0 | CS::Collisions::iCollisionSystem | [pure virtual] |
| SetSoftBodyEnabled(bool enabled)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| SetStepParameters(float timeStep, size_t maxSteps, size_t iterations)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| StartProfile()=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| Step(csTicks duration)=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| StopProfile()=0 | CS::Physics::iPhysicalSystem | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |