, including all inherited members.
| AddForce(const csVector3 &force)=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| AddForceAtPos(const csVector3 &force, const csVector3 &pos)=0 | CS::Physics::iRigidBody | [pure virtual] |
| AddForceAtRelPos(const csVector3 &force, const csVector3 &pos)=0 | CS::Physics::iRigidBody | [pure virtual] |
| AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0 | iBase | [pure virtual] |
| AddRelForce(const csVector3 &force)=0 | CS::Physics::iRigidBody | [pure virtual] |
| AddRelForceAtPos(const csVector3 &force, const csVector3 &pos)=0 | CS::Physics::iRigidBody | [pure virtual] |
| AddRelForceAtRelPos(const csVector3 &force, const csVector3 &pos)=0 | CS::Physics::iRigidBody | [pure virtual] |
| AddRelTorque(const csVector3 &torque)=0 | CS::Physics::iRigidBody | [pure virtual] |
| AddTorque(const csVector3 &torque)=0 | CS::Physics::iRigidBody | [pure virtual] |
| Collide(iCollisionObject *otherObject) const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GetAngularDamping()=0 | CS::Physics::iRigidBody | [pure virtual] |
| GetAngularFactor() const =0 | CS::Physics::iRigidBody | [pure virtual] |
| GetAngularVelocity() const =0 | CS::Physics::iRigidBody | [pure virtual] |
| GetAttachedCamera() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetAttachedSceneNode() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetCollider() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetColliderTransform() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetCollisionCallback()=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetCollisionGroup() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetContactObject(size_t index)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetContactObjectsCount()=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetDeactivable() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetDensity() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| GetElasticity()=0 | CS::Physics::iRigidBody | [pure virtual] |
| GetEnabled() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| GetFriction() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| GetGravityEnabled() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetKinematicCallback()=0 | CS::Physics::iRigidBody | [pure virtual] |
| GetLinearDamping()=0 | CS::Physics::iRigidBody | [pure virtual] |
| GetLinearVelocity() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| GetMass() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| GetObjectType() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetPhysicalObjectType() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSector() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetState() const =0 | CS::Physics::iRigidBody | [pure virtual] |
| GetTotalForce() const =0 | CS::Physics::iRigidBody | [pure virtual] |
| GetTotalTorque() const =0 | CS::Physics::iRigidBody | [pure virtual] |
| GetTransform() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetVolume() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| HitBeam(const csVector3 &start, const csVector3 &end) const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| IsDynamic() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| QueryActor()=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryObject(void)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| QueryPhysicalBody()=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| QueryRigidBody()=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| QuerySoftBody()=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| RebuildObject()=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetAngularDamping(float d)=0 | CS::Physics::iRigidBody | [pure virtual] |
| SetAngularFactor(const csVector3 &f)=0 | CS::Physics::iRigidBody | [pure virtual] |
| SetAngularVelocity(const csVector3 &vel)=0 | CS::Physics::iRigidBody | [pure virtual] |
| SetAttachedCamera(iCamera *camera)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetAttachedSceneNode(iSceneNode *sceneNode)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetCollider(iCollider *collider, const csOrthoTransform &transform=csOrthoTransform())=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetColliderTransform(const csOrthoTransform &transform)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetCollisionCallback(iCollisionCallback *cb)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetCollisionGroup(iCollisionGroup *group)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetDeactivable(bool d)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetDensity(float density)=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| SetElasticity(float elasticity)=0 | CS::Physics::iRigidBody | [pure virtual] |
| SetEnabled(bool enabled)=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| SetFriction(float friction)=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| SetGravityEnabled(bool enabled)=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| SetKinematicCallback(iKinematicCallback *cb)=0 | CS::Physics::iRigidBody | [pure virtual] |
| SetLinearDamping(float d)=0 | CS::Physics::iRigidBody | [pure virtual] |
| SetLinearVelocity(const csVector3 &vel)=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| SetMass(float mass)=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| SetRotation(const csMatrix3 &rot)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetSector(iCollisionSector *sector)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetState(RigidBodyState state)=0 | CS::Physics::iRigidBody | [pure virtual] |
| SetTransform(const csOrthoTransform &trans)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |