CrystalSpace

Public API Reference

CS::Physics::iRigidBodyFactory Member List

This is the complete list of members for CS::Physics::iRigidBodyFactory, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
CreateCollisionObject()=0CS::Collisions::iCollisionObjectFactory [pure virtual]
CreateRigidBody()=0CS::Physics::iRigidBodyFactory [pure virtual]
DecRef()=0iBase [pure virtual]
GetAngularDamping() const =0CS::Physics::iRigidBodyFactory [pure virtual]
GetCollider() const =0CS::Collisions::iCollisionObjectFactory [pure virtual]
GetColliderTransform() const =0CS::Collisions::iCollisionObjectFactory [pure virtual]
GetCollisionGroup() const =0CS::Collisions::iCollisionObjectFactory [pure virtual]
GetDensity() const =0CS::Physics::iPhysicalObjectFactory [pure virtual]
GetElasticity() const =0CS::Physics::iRigidBodyFactory [pure virtual]
GetFriction() const =0CS::Physics::iPhysicalObjectFactory [pure virtual]
GetGravityEnabled() const =0CS::Physics::iPhysicalObjectFactory [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetLinearDamping() const =0CS::Physics::iRigidBodyFactory [pure virtual]
GetMass() const =0CS::Physics::iPhysicalObjectFactory [pure virtual]
GetPhysicalObjectType() const =0CS::Physics::iPhysicalObjectFactory [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSystem() const =0CS::Collisions::iCollisionObjectFactory [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryObject()=0CS::Collisions::iCollisionObjectFactory [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAngularDamping(float d)=0CS::Physics::iRigidBodyFactory [pure virtual]
SetCollider(iCollider *value, const csOrthoTransform &transform=csOrthoTransform())=0CS::Collisions::iCollisionObjectFactory [pure virtual]
SetColliderTransform(const csOrthoTransform &transform)=0CS::Collisions::iCollisionObjectFactory [pure virtual]
SetCollisionGroup(iCollisionGroup *group)=0CS::Collisions::iCollisionObjectFactory [pure virtual]
SetDensity(float value)=0CS::Physics::iPhysicalObjectFactory [pure virtual]
SetElasticity(float value)=0CS::Physics::iRigidBodyFactory [pure virtual]
SetFriction(float value)=0CS::Physics::iPhysicalObjectFactory [pure virtual]
SetGravityEnabled(bool enabled)=0CS::Physics::iPhysicalObjectFactory [pure virtual]
SetLinearDamping(float d)=0CS::Physics::iRigidBodyFactory [pure virtual]
SetMass(float value)=0CS::Physics::iPhysicalObjectFactory [pure virtual]
SetState(CS::Physics::RigidBodyState state)=0CS::Physics::iRigidBodyFactory [pure virtual]
~iBase()iBase [inline, protected, virtual]

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