, including all inherited members.
| AddForce(const csVector3 &force, size_t vertexIndex)=0 | CS::Physics::iSoftBody | [pure virtual] |
| CS::Physics::iPhysicalBody::AddForce(const csVector3 &force)=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0 | iBase | [pure virtual] |
| AnchorVertex(size_t vertexIndex)=0 | CS::Physics::iSoftBody | [pure virtual] |
| AnchorVertex(size_t vertexIndex, iRigidBody *body)=0 | CS::Physics::iSoftBody | [pure virtual] |
| AnchorVertex(size_t vertexIndex, iAnchorAnimationControl *controller)=0 | CS::Physics::iSoftBody | [pure virtual] |
| Collide(iCollisionObject *otherObject) const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| DebugDraw(iView *rView)=0 | CS::Physics::iSoftBody | [pure virtual] |
| DecRef()=0 | iBase | [pure virtual] |
| GenerateBendingConstraints(size_t distance)=0 | CS::Physics::iSoftBody | [pure virtual] |
| GetAttachedCamera() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetAttachedSceneNode() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetCollider() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetColliderTransform() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetCollisionCallback()=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetCollisionGroup() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetContactObject(size_t index)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetContactObjectsCount()=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetDeactivable() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetDensity() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| GetEnabled() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| GetFriction() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| GetGravityEnabled() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| GetInterfaceMetadata()=0 | iBase | [pure virtual] |
| GetLinearVelocity(size_t nodeIndex) const =0 | CS::Physics::iSoftBody | [pure virtual] |
| CS::Physics::iPhysicalBody::GetLinearVelocity() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| GetMass() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| GetObjectType() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetPhysicalObjectType() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| GetRefCount()=0 | iBase | [pure virtual] |
| GetSector() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetTransform() const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| GetTriangle(size_t index) const =0 | CS::Physics::iSoftBody | [pure virtual] |
| GetTriangleCount()=0 | CS::Physics::iSoftBody | [pure virtual] |
| GetVertexCount()=0 | CS::Physics::iSoftBody | [pure virtual] |
| GetVertexMass(size_t index)=0 | CS::Physics::iSoftBody | [pure virtual] |
| GetVertexNormal(size_t index) const =0 | CS::Physics::iSoftBody | [pure virtual] |
| GetVertexPosition(size_t index) const =0 | CS::Physics::iSoftBody | [pure virtual] |
| GetVolume() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| GetWindVelocity() const =0 | CS::Physics::iSoftBody | [pure virtual] |
| HitBeam(const csVector3 &start, const csVector3 &end) const =0 | CS::Collisions::iCollisionObject | [pure virtual] |
| IncRef()=0 | iBase | [pure virtual] |
| IsDynamic() const =0 | CS::Physics::iPhysicalBody | [pure virtual] |
| QueryActor()=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0 | iBase | [pure virtual] |
| QueryObject(void)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| QueryPhysicalBody()=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| QueryRigidBody()=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| QuerySoftBody()=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| RebuildObject()=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| RemoveAnchor(size_t vertexIndex)=0 | CS::Physics::iSoftBody | [pure virtual] |
| RemoveRefOwner(void **ref_owner)=0 | iBase | [pure virtual] |
| SetAnchorsHardness(float hardness)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetAngularStiffness(float stiffness)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetAttachedCamera(iCamera *camera)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetAttachedSceneNode(iSceneNode *sceneNode)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetCollider(iCollider *collider, const csOrthoTransform &transform=csOrthoTransform())=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetColliderTransform(const csOrthoTransform &transform)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetCollisionCallback(iCollisionCallback *cb)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetCollisionGroup(iCollisionGroup *group)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetDamping(float damping)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetDeactivable(bool d)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetDensity(float density)=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| SetDrag(float drag)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetEnabled(bool enabled)=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| SetFriction(float friction)=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| SetGravityEnabled(bool enabled)=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| SetKContactsHardness(float hardness)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetLift(float lift)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetLinearStiffness(float stiffness)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetLinearVelocity(size_t nodeIndex, const csVector3 &vel)=0 | CS::Physics::iSoftBody | [pure virtual] |
| CS::Physics::iPhysicalBody::SetLinearVelocity(const csVector3 &vel)=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| SetMass(float mass)=0 | CS::Physics::iPhysicalBody | [pure virtual] |
| SetPressure(float pressure)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetRContactsHardness(float hardness)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetRotation(const csMatrix3 &rot)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetSContactsHardness(float hardness)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetSector(iCollisionSector *sector)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetShapeMatching(bool match)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetShapeMatchThreshold(float matching)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetSKHardness(float hardness)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetSKImpulse(float impulse)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetSRHardness(float hardness)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetSRImpulse(float impulse)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetSSHardness(float hardness)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetSSImpulse(float impulse)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetTransform(const csOrthoTransform &trans)=0 | CS::Collisions::iCollisionObject | [pure virtual] |
| SetVertexMass(float mass, size_t index)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetVolumeConversationCoefficient(float conversation)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetVolumeStiffness(float stiffness)=0 | CS::Physics::iSoftBody | [pure virtual] |
| SetWindVelocity(const csVector3 &velocity)=0 | CS::Physics::iSoftBody | [pure virtual] |
| UpdateAnchor(size_t vertexIndex, csVector3 &position)=0 | CS::Physics::iSoftBody | [pure virtual] |
| ~iBase() | iBase | [inline, protected, virtual] |