CrystalSpace

Public API Reference

CS::Physics::iSoftClothFactory Member List

This is the complete list of members for CS::Physics::iSoftClothFactory, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
CreateCollisionObject()=0CS::Collisions::iCollisionObjectFactory [pure virtual]
CreateSoftBody()=0CS::Physics::iSoftBodyFactory [pure virtual]
DecRef()=0iBase [pure virtual]
GenerateBendingConstraints(size_t distance)=0CS::Physics::iSoftBodyFactory [pure virtual]
GetCollider() const =0CS::Collisions::iCollisionObjectFactory [pure virtual]
GetColliderTransform() const =0CS::Collisions::iCollisionObjectFactory [pure virtual]
GetCollisionGroup() const =0CS::Collisions::iCollisionObjectFactory [pure virtual]
GetCorners() const =0CS::Physics::iSoftClothFactory [pure virtual]
GetDensity() const =0CS::Physics::iPhysicalObjectFactory [pure virtual]
GetDiagonals() const =0CS::Physics::iSoftClothFactory [pure virtual]
GetFriction() const =0CS::Physics::iPhysicalObjectFactory [pure virtual]
GetGravityEnabled() const =0CS::Physics::iPhysicalObjectFactory [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetMass() const =0CS::Physics::iPhysicalObjectFactory [pure virtual]
GetPhysicalObjectType() const =0CS::Physics::iPhysicalObjectFactory [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetSegmentCounts(size_t &countH, size_t &countV) const =0CS::Physics::iSoftClothFactory [pure virtual]
GetSystem() const =0CS::Collisions::iCollisionObjectFactory [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
QueryObject()=0CS::Collisions::iCollisionObjectFactory [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAngularStiffness(float stiffness)=0CS::Physics::iSoftBodyFactory [pure virtual]
SetCollider(iCollider *value, const csOrthoTransform &transform=csOrthoTransform())=0CS::Collisions::iCollisionObjectFactory [pure virtual]
SetColliderTransform(const csOrthoTransform &transform)=0CS::Collisions::iCollisionObjectFactory [pure virtual]
SetCollisionGroup(iCollisionGroup *group)=0CS::Collisions::iCollisionObjectFactory [pure virtual]
SetCorners(csVector3 topLeft, csVector3 topRight, csVector3 bottomLeft, csVector3 bottomRight)=0CS::Physics::iSoftClothFactory [pure virtual]
SetDamping(float damping)=0CS::Physics::iSoftBodyFactory [pure virtual]
SetDensity(float value)=0CS::Physics::iPhysicalObjectFactory [pure virtual]
SetDiagonals(bool d)=0CS::Physics::iSoftClothFactory [pure virtual]
SetDrag(float drag)=0CS::Physics::iSoftBodyFactory [pure virtual]
SetFriction(float value)=0CS::Physics::iPhysicalObjectFactory [pure virtual]
SetGravityEnabled(bool enabled)=0CS::Physics::iPhysicalObjectFactory [pure virtual]
SetLift(float lift)=0CS::Physics::iSoftBodyFactory [pure virtual]
SetLinearStiffness(float stiffness)=0CS::Physics::iSoftBodyFactory [pure virtual]
SetMass(float value)=0CS::Physics::iPhysicalObjectFactory [pure virtual]
SetPressure(float pressure)=0CS::Physics::iSoftBodyFactory [pure virtual]
SetSegmentCounts(size_t countH, size_t countV)=0CS::Physics::iSoftClothFactory [pure virtual]
SetShapeMatching(bool match)=0CS::Physics::iSoftBodyFactory [pure virtual]
SetShapeMatchThreshold(float matching)=0CS::Physics::iSoftBodyFactory [pure virtual]
SetVolumeConversationCoefficient(float conversation)=0CS::Physics::iSoftBodyFactory [pure virtual]
SetVolumeStiffness(float stiffness)=0CS::Physics::iSoftBodyFactory [pure virtual]
~iBase()iBase [inline, protected, virtual]

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