CrystalSpace

Public API Reference

CS::Physics::iVehicleWheel Member List

This is the complete list of members for CS::Physics::iVehicleWheel, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
DecRef()=0iBase [pure virtual]
GetAttachedSceneNode() const =0CS::Physics::iVehicleWheel [pure virtual]
GetAxleOrientation() const =0CS::Physics::iVehicleWheel [pure virtual]
GetFrictionCoefficient() const =0CS::Physics::iVehicleWheel [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetIsWheelAffectedByBrake() const =0CS::Physics::iVehicleWheel [pure virtual]
GetIsWheelDriven() const =0CS::Physics::iVehicleWheel [pure virtual]
GetMaxSuspensionDisplacementCM() const =0CS::Physics::iVehicleWheel [pure virtual]
GetMaxSuspensionForce() const =0CS::Physics::iVehicleWheel [pure virtual]
GetRadius() const =0CS::Physics::iVehicleWheel [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetRollInfluence() const =0CS::Physics::iVehicleWheel [pure virtual]
GetRotation() const =0CS::Physics::iVehicleWheel [pure virtual]
GetSuspensionDamping() const =0CS::Physics::iVehicleWheel [pure virtual]
GetSuspensionLength() const =0CS::Physics::iVehicleWheel [pure virtual]
GetSuspensionStiffness() const =0CS::Physics::iVehicleWheel [pure virtual]
GetWheelOrientation() const =0CS::Physics::iVehicleWheel [pure virtual]
GetWheelPosition() const =0CS::Physics::iVehicleWheel [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAttachedSceneNode(iSceneNode *node)=0CS::Physics::iVehicleWheel [pure virtual]
SetAxleOrientation(const csVector3 &o)=0CS::Physics::iVehicleWheel [pure virtual]
SetFrictionCoefficient(float s)=0CS::Physics::iVehicleWheel [pure virtual]
SetIsWheelAffectedByBrake(bool b)=0CS::Physics::iVehicleWheel [pure virtual]
SetIsWheelDriven(bool d)=0CS::Physics::iVehicleWheel [pure virtual]
SetMaxSuspensionDisplacementCM(float s)=0CS::Physics::iVehicleWheel [pure virtual]
SetMaxSuspensionForce(float s)=0CS::Physics::iVehicleWheel [pure virtual]
SetRadius(float s)=0CS::Physics::iVehicleWheel [pure virtual]
SetRollInfluence(float infl)=0CS::Physics::iVehicleWheel [pure virtual]
SetRotation(float r)=0CS::Physics::iVehicleWheel [pure virtual]
SetSuspensionDamping(float s)=0CS::Physics::iVehicleWheel [pure virtual]
SetSuspensionLength(float s)=0CS::Physics::iVehicleWheel [pure virtual]
SetSuspensionOrientation(const csVector3 &o)=0CS::Physics::iVehicleWheel [pure virtual]
SetSuspensionStiffness(float s)=0CS::Physics::iVehicleWheel [pure virtual]
SetWheelPosition(const csVector3 &p)=0CS::Physics::iVehicleWheel [pure virtual]
~iBase()iBase [inline, protected, virtual]

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