CrystalSpace

Public API Reference

CS::RenderManager::RenderCommon< RenderTree >::ShaderActivator Member List

This is the complete list of members for CS::RenderManager::RenderCommon< RenderTree >::ShaderActivator, including all inherited members.
ActivateNextPass()CS::RenderManager::RenderCommon< RenderTree >::ShaderActivator [inline]
BeginPassIteration()CS::RenderManager::RenderCommon< RenderTree >::ShaderActivator [inline]
currentShaderCS::RenderManager::RenderCommon< RenderTree >::ShaderActivator
currentTicketCS::RenderManager::RenderCommon< RenderTree >::ShaderActivator
DeactivatePass()CS::RenderManager::RenderCommon< RenderTree >::ShaderActivator [inline]
EndPassIteration()CS::RenderManager::RenderCommon< RenderTree >::ShaderActivator [inline]
GetShader() const CS::RenderManager::RenderCommon< RenderTree >::ShaderActivator [inline]
GetTicket() const CS::RenderManager::RenderCommon< RenderTree >::ShaderActivator [inline]
IsNewShader(iShader *shader, size_t ticket) const CS::RenderManager::RenderCommon< RenderTree >::ShaderActivator [inline]
SetShader(iShader *shader, size_t ticket)CS::RenderManager::RenderCommon< RenderTree >::ShaderActivator [inline]
SetupPass(const CS::Graphics::RenderMesh *mesh, CS::Graphics::RenderMeshModes &modes, const csShaderVariableStack &stack)CS::RenderManager::RenderCommon< RenderTree >::ShaderActivator [inline]
shaderActivatorCS::RenderManager::RenderCommon< RenderTree >::ShaderActivator
TeardownPass()CS::RenderManager::RenderCommon< RenderTree >::ShaderActivator [inline]
UnsetShader()CS::RenderManager::RenderCommon< RenderTree >::ShaderActivator [inline]

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