CrystalSpace

Public API Reference

iCollideSystem Member List

This is the complete list of members for iCollideSystem, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
Collide(iCollider *collider1, const csReversibleTransform *trans1, iCollider *collider2, const csReversibleTransform *trans2)=0iCollideSystem [pure virtual]
CollideRay(iCollider *collider, const csReversibleTransform *trans, const csVector3 &start, const csVector3 &pointOnRay)=0iCollideSystem [pure virtual]
CollideSegment(iCollider *collider, const csReversibleTransform *trans, const csVector3 &start, const csVector3 &end)=0iCollideSystem [pure virtual]
CreateCollider(iTriangleMesh *mesh)=0iCollideSystem [pure virtual]
CreateCollider(iTerraFormer *mesh)=0iCollideSystem [pure virtual]
CreateCollider(iTerrainSystem *mesh)=0iCollideSystem [pure virtual]
DecRef()=0iBase [pure virtual]
GetBaseDataID()=0iCollideSystem [pure virtual]
GetCollisionPairCount()=0iCollideSystem [pure virtual]
GetCollisionPairs()=0iCollideSystem [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetIntersectingTriangles() const =0iCollideSystem [pure virtual]
GetOneHitOnly()=0iCollideSystem [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetTriangleDataID()=0iCollideSystem [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
ResetCollisionPairs()=0iCollideSystem [pure virtual]
SetOneHitOnly(bool o)=0iCollideSystem [pure virtual]
~iBase()iBase [inline, protected, virtual]

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