CrystalSpace

Public API Reference

iEngineSectorCallback Struct Reference
[Crystal Space 3D Engine]

A callback that will be fired whenever a sector is created or removed from the engine. More...

#include <iengine/engine.h>

Inheritance diagram for iEngineSectorCallback:

List of all members.

Public Member Functions

virtual void NewSector (iEngine *engine, iSector *sector)=0
 New sector.
virtual void RemoveSector (iEngine *engine, iSector *sector)=0
 Remove sector.

Detailed Description

A callback that will be fired whenever a sector is created or removed from the engine.

This callback is used by:

Definition at line 151 of file engine.h.


Member Function Documentation

virtual void iEngineSectorCallback::NewSector ( iEngine engine,
iSector sector 
) [pure virtual]

New sector.

virtual void iEngineSectorCallback::RemoveSector ( iEngine engine,
iSector sector 
) [pure virtual]

Remove sector.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.1 by doxygen 1.6.1