iLightVisibleCallback Struct Reference
[Crystal Space 3D Engine]
A callback that is fired whenever a light is visible. More...
Inheritance diagram for iLightVisibleCallback:
Public Member Functions
|virtual void||LightVisible (iSector *sector, iLight *light)=0|
|The light is visible. |
A callback that is fired whenever a light is visible.
This callback is used by:
Member Function Documentation
|virtual void iLightVisibleCallback::LightVisible||(||iSector *||sector,|
The light is visible.
The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.1 by doxygen 1.6.1