iLoaderPlugin Struct Reference
[Loading & Saving support]
This is a plugin for the loader based on document tree. More...
Inheritance diagram for iLoaderPlugin:
Public Member Functions
|virtual csPtr< iBase >||Parse (iDocumentNode *node, iStreamSource *ssource, iLoaderContext *ldr_context, iBase *context)=0|
|Parse a given document node and return a new object for it. |
This is a plugin for the loader based on document tree.
Member Function Documentation
|virtual csPtr<iBase> iLoaderPlugin::Parse||(||iDocumentNode *||node,|
Parse a given document node and return a new object for it.
node The node to parse. ssource An optional stream source where we can get (additional) resources from, such as buffers, in a fast way. ldr_context Can be used to get the context for the loading. You can use this to find meshes/materials/... context The context in which we are loading (can be the mesh wrapper for meshes for example).
The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.1 by doxygen 1.6.1