CrystalSpace

Public API Reference

iMeshObject Member List

This is the complete list of members for iMeshObject, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
BuildDecal(const csVector3 *pos, float decalRadius, iDecalBuilder *decalBuilder)=0iMeshObject [pure virtual]
Clone()=0iMeshObject [pure virtual]
DecRef()=0iBase [pure virtual]
GetColor(csColor &color) const =0iMeshObject [pure virtual]
GetFactory() const =0iMeshObject [pure virtual]
GetFlags()=0iMeshObject [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetMaterialWrapper() const =0iMeshObject [pure virtual]
GetMeshWrapper() const =0iMeshObject [pure virtual]
GetMixMode() const =0iMeshObject [pure virtual]
GetObjectModel()=0iMeshObject [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetRenderMeshes(int &num, iRenderView *rview, iMovable *movable, uint32 frustum_mask)=0iMeshObject [pure virtual]
GetVisibleCallback() const =0iMeshObject [pure virtual]
HardTransform(const csReversibleTransform &t)=0iMeshObject [pure virtual]
HitBeamObject(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr, int *polygon_idx=0, iMaterialWrapper **material=0, bool bf=false)=0iMeshObject [pure virtual]
HitBeamOutline(const csVector3 &start, const csVector3 &end, csVector3 &isect, float *pr)=0iMeshObject [pure virtual]
IncRef()=0iBase [pure virtual]
NextFrame(csTicks current_time, const csVector3 &pos, uint currentFrame)=0iMeshObject [pure virtual]
PositionChild(iMeshObject *child, csTicks current_time)=0iMeshObject [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetColor(const csColor &color)=0iMeshObject [pure virtual]
SetMaterialWrapper(iMaterialWrapper *material)=0iMeshObject [pure virtual]
SetMeshWrapper(iMeshWrapper *logparent)=0iMeshObject [pure virtual]
SetMixMode(uint mode)=0iMeshObject [pure virtual]
SetVisibleCallback(iMeshObjectDrawCallback *cb)=0iMeshObject [pure virtual]
SupportsHardTransform() const =0iMeshObject [pure virtual]
~iBase()iBase [inline, protected, virtual]

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