iSectorIterator Struct Reference
[Crystal Space 3D Engine]
An iterator to iterate over sectors. More...
Public Member Functions
|virtual const csVector3 &||GetLastPosition () const =0|
|Get last position that was used from Fetch. |
|virtual bool||HasNext () const =0|
|Return true if there are more elements. |
|virtual iSector *||Next ()=0|
|Return the next sector in the list and increment the iterator. |
|virtual void||Reset ()=0|
|Reset the iterator to the first element. |
An iterator to iterate over sectors.
Some functions in CS return this.
Main creators of instances implementing this interface:
Member Function Documentation
|virtual const csVector3& iSectorIterator::GetLastPosition||(||)|| const
Get last position that was used from Fetch.
This can be different from 'pos' because of space warping.
|virtual bool iSectorIterator::HasNext||(||)|| const
Return true if there are more elements.
|virtual iSector* iSectorIterator::Next||(||)||
Return the next sector in the list and increment the iterator.
Return 0 at the end.
|virtual void iSectorIterator::Reset||(||)||
Reset the iterator to the first element.
The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.1 by doxygen 1.6.1