iSectorMeshCallback Struct Reference
[Crystal Space 3D Engine]
Set a callback which is called when a mesh is added or removed from this sector. More...
Public Member Functions
|virtual void||NewMesh (iSector *sector, iMeshWrapper *mesh)=0|
|New mesh. |
|virtual void||RemoveMesh (iSector *sector, iMeshWrapper *mesh)=0|
|Remove mesh. |
Set a callback which is called when a mesh is added or removed from this sector.
This callback is used by:
Member Function Documentation
Note that this is also called if the mesh is added as child of another mesh that is in the sector.
|virtual void iSectorMeshCallback::RemoveMesh||(||iSector *||sector,|
The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.1 by doxygen 1.6.1