CrystalSpace

Public API Reference

iShaderManager Member List

This is the complete list of members for iShaderManager, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
AddSubCacheDirectory(const char *cacheDir, int priority=cachePriorityApp, bool readOnly=false)=0iShaderManager [pure virtual]
AddVariable(csShaderVariable *variable)=0iShaderVariableContext [pure virtual]
Clear()=0iShaderVariableContext [pure virtual]
DecRef()=0iBase [pure virtual]
GetCompiler(const char *name)=0iShaderManager [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetShader(const char *name)=0iShaderManager [pure virtual]
GetShaderCache()=0iShaderManager [pure virtual]
GetShaders()=0iShaderManager [pure virtual]
GetShaderVariableAccessor(const char *name)=0iShaderManager [pure virtual]
GetShaderVariables() const =0iShaderVariableContext [pure virtual]
GetShaderVariableStack()=0iShaderManager [pure virtual]
GetSVNameStringset() const =0iShaderManager [pure virtual]
GetTagOptions(csStringID tag, csShaderTagPresence &presence, int &priority)=0iShaderManager [pure virtual]
GetTags(csShaderTagPresence presence, int &count)=0iShaderManager [pure virtual]
GetVariable(CS::ShaderVarStringID name) const =0iShaderVariableContext [pure virtual]
GetVariableAdd(CS::ShaderVarStringID name)iShaderVariableContext [inline]
IncRef()=0iBase [pure virtual]
IsEmpty() const =0iShaderVariableContext [pure virtual]
PushVariables(csShaderVariableStack &stack) const =0iShaderVariableContext [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RegisterCompiler(iShaderCompiler *compiler)=0iShaderManager [pure virtual]
RegisterShader(iShader *shader)=0iShaderManager [pure virtual]
RegisterShaderVariableAccessor(const char *name, iShaderVariableAccessor *accessor)=0iShaderManager [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
RemoveVariable(csShaderVariable *variable)=0iShaderVariableContext [pure virtual]
RemoveVariable(CS::ShaderVarStringID name)=0iShaderVariableContext [pure virtual]
ReplaceVariable(csShaderVariable *variable)=0iShaderVariableContext [pure virtual]
SetTagOptions(csStringID tag, csShaderTagPresence presence, int priority=0)=0iShaderManager [pure virtual]
UnregisterShader(iShader *shader)=0iShaderManager [pure virtual]
UnregisterShaders()=0iShaderManager [pure virtual]
UnregisterShaderVariableAccessor(const char *name, iShaderVariableAccessor *accessor)=0iShaderManager [pure virtual]
UnregisterShaderVariableAcessors()=0iShaderManager [pure virtual]
~iBase()iBase [inline, protected, virtual]

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