CrystalSpace

Public API Reference

iSkeleton Member List

This is the complete list of members for iSkeleton, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
AddUpdateCallback(iSkeletonUpdateCallback *update_callback)=0iSkeleton [pure virtual]
Append(const char *animation_name)=0iSkeleton [pure virtual]
ClearPendingAnimations()=0iSkeleton [pure virtual]
DecRef()=0iBase [pure virtual]
Execute(const char *animation_name, float blend_factor=0.0f)=0iSkeleton [pure virtual]
FindAnimation(const char *animation_name)=0iSkeleton [pure virtual]
FindBone(const char *name)=0iSkeleton [pure virtual]
FindBoneIndex(const char *name)=0iSkeleton [pure virtual]
FindSocket(const char *socketname)=0iSkeleton [pure virtual]
GetAnimation(size_t i)=0iSkeleton [pure virtual]
GetAnimationsCount()=0iSkeleton [pure virtual]
GetBone(size_t i)=0iSkeleton [pure virtual]
GetBonesCount()=0iSkeleton [pure virtual]
GetFactory()=0iSkeleton [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetName() const =0iSkeleton [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetUpdateCallback(size_t callback_idx)=0iSkeleton [pure virtual]
GetUpdateCallbacksCount()=0iSkeleton [pure virtual]
IncRef()=0iBase [pure virtual]
Play(const char *animation_name)=0iSkeleton [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
RemoveUpdateCallback(size_t callback_idx)=0iSkeleton [pure virtual]
SetAnimationCallback(iSkeletonAnimationCallback *cb)=0iSkeleton [pure virtual]
SetName(const char *name)=0iSkeleton [pure virtual]
Stop(iSkeletonAnimationInstance *anim_instance)=0iSkeleton [pure virtual]
Stop(const char *animation_name)=0iSkeleton [pure virtual]
StopAll()=0iSkeleton [pure virtual]
UpdateAnimation(csTicks current_time)=0iSkeleton [pure virtual]
UpdateBones()=0iSkeleton [pure virtual]
~iBase()iBase [inline, protected, virtual]

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