CrystalSpace

Public API Reference

iSprite3DState Member List

This is the complete list of members for iSprite3DState, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
DecRef()=0iBase [pure virtual]
EnableTweening(bool en)=0iSprite3DState [pure virtual]
FindSocket(iMeshWrapper *mesh) const =0iSprite3DState [pure virtual]
FindSocket(const char *name) const =0iSprite3DState [pure virtual]
GetCurAction() const =0iSprite3DState [pure virtual]
GetCurFrame() const =0iSprite3DState [pure virtual]
GetFrameCount() const =0iSprite3DState [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetLightingQuality()=0iSprite3DState [pure virtual]
GetLightingQualityConfig() const =0iSprite3DState [pure virtual]
GetLodLevelConfig() const =0iSprite3DState [pure virtual]
GetMixMode() const =0iSprite3DState [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetReverseAction() const =0iSprite3DState [pure virtual]
IncRef()=0iBase [pure virtual]
IsLighting() const =0iSprite3DState [pure virtual]
IsLodEnabled() const =0iSprite3DState [pure virtual]
IsTweeningEnabled() const =0iSprite3DState [pure virtual]
PropagateAction(const char *name)=0iSprite3DState [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
SetAction(const char *name, bool loop=true, float speed=1)=0iSprite3DState [pure virtual]
SetAction(int index, bool loop=true, float speed=1)=0iSprite3DState [pure virtual]
SetFrame(int f)=0iSprite3DState [pure virtual]
SetLighting(bool l)=0iSprite3DState [pure virtual]
SetLightingQualityConfig(int config_flag)=0iSprite3DState [pure virtual]
SetLocalLightingQuality(int lighting_quality)=0iSprite3DState [pure virtual]
SetLodLevelConfig(int config_flag)=0iSprite3DState [pure virtual]
SetMixMode(uint mode)=0iSprite3DState [pure virtual]
SetOverrideAction(const char *name, float speed=1)=0iSprite3DState [pure virtual]
SetOverrideAction(int index, float speed=1)=0iSprite3DState [pure virtual]
SetReverseAction(bool reverse)=0iSprite3DState [pure virtual]
SetSingleStepAction(bool singlestep)=0iSprite3DState [pure virtual]
UnsetTexture()=0iSprite3DState [pure virtual]
~iBase()iBase [inline, protected, virtual]

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