CrystalSpace

Public API Reference

iSpriteCal3DFactoryState Member List

This is the complete list of members for iSpriteCal3DFactoryState, including all inherited members.
AbsoluteRescaleFactory(float factor)=0iSpriteCal3DFactoryState [pure virtual]
AddCoreMaterial(iMaterialWrapper *mat)=0iSpriteCal3DFactoryState [pure virtual]
AddMorphAnimation(const char *name)=0iSpriteCal3DFactoryState [pure virtual]
AddMorphTarget(int morphanimation_index, const char *mesh_name, const char *morphtarget_name)=0iSpriteCal3DFactoryState [pure virtual]
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
AddSocket()=0iSpriteCal3DFactoryState [pure virtual]
BindMaterials()=0iSpriteCal3DFactoryState [pure virtual]
CalculateAllBoneBoundingBoxes()=0iSpriteCal3DFactoryState [pure virtual]
Create(const char *name)=0iSpriteCal3DFactoryState [pure virtual]
DecRef()=0iBase [pure virtual]
FindMeshName(const char *meshName)=0iSpriteCal3DFactoryState [pure virtual]
FindMorphAnimationName(const char *meshName)=0iSpriteCal3DFactoryState [pure virtual]
FindSocket(const char *name) const =0iSpriteCal3DFactoryState [pure virtual]
FindSocket(iMeshWrapper *mesh) const =0iSpriteCal3DFactoryState [pure virtual]
GetCal3DCoreModel()=0iSpriteCal3DFactoryState [pure virtual]
GetDefaultMaterial(const char *meshName)=0iSpriteCal3DFactoryState [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetMeshCount()=0iSpriteCal3DFactoryState [pure virtual]
GetMeshName(int idx)=0iSpriteCal3DFactoryState [pure virtual]
GetMorphAnimationCount()=0iSpriteCal3DFactoryState [pure virtual]
GetMorphAnimationName(int idx)=0iSpriteCal3DFactoryState [pure virtual]
GetMorphTargetCount(int mesh_id)=0iSpriteCal3DFactoryState [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetScaleFactor()=0iSpriteCal3DFactoryState [pure virtual]
GetSocket(int f) const =0iSpriteCal3DFactoryState [pure virtual]
GetSocketCount() const =0iSpriteCal3DFactoryState [pure virtual]
IncRef()=0iBase [pure virtual]
IsMeshDefault(int idx)=0iSpriteCal3DFactoryState [pure virtual]
LoadCoreAnimation(iVFS *vfs, const char *filename, const char *name, int type, float base_velocity, float min_velocity, float max_velocity, int min_interval, int max_interval, int idle_pct, bool lock, int loadFlags=0)=0iSpriteCal3DFactoryState [pure virtual]
LoadCoreMesh(iVFS *vfs, const char *filename, const char *name, bool attach, iMaterialWrapper *defmat, int loadFlags=0)=0iSpriteCal3DFactoryState [pure virtual]
LoadCoreMorphTarget(iVFS *vfs, int mesh_index, const char *filename, const char *name, int loadFlags=0)=0iSpriteCal3DFactoryState [pure virtual]
LoadCoreSkeleton(iVFS *vfs, const char *filename, int loadFlags=0)=0iSpriteCal3DFactoryState [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RegisterAnimCallback(const char *anim, CalAnimationCallback *callback, float min_interval)=0iSpriteCal3DFactoryState [pure virtual]
RemoveAnimCallback(const char *anim, CalAnimationCallback *callback)=0iSpriteCal3DFactoryState [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
ReportLastError()=0iSpriteCal3DFactoryState [pure virtual]
RescaleFactory(float factor)=0iSpriteCal3DFactoryState [pure virtual]
SetBasePath(const char *path)=0iSpriteCal3DFactoryState [pure virtual]
SetLoadFlags(int flags)=0iSpriteCal3DFactoryState [pure virtual]
~iBase()iBase [inline, protected, virtual]

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