CrystalSpace

Public API Reference

iThreadedLoader Member List

This is the complete list of members for iThreadedLoader, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
AddSectorToList(iSector *obj)=0iThreadedLoader [pure virtual]
DecRef()=0iBase [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetLoaderCameraPositions()=0iThreadedLoader [pure virtual]
GetLoaderLightFactories()=0iThreadedLoader [pure virtual]
GetLoaderMaterials()=0iThreadedLoader [pure virtual]
GetLoaderMeshes()=0iThreadedLoader [pure virtual]
GetLoaderMeshFactories()=0iThreadedLoader [pure virtual]
GetLoaderSectors()=0iThreadedLoader [pure virtual]
GetLoaderSharedVariables()=0iThreadedLoader [pure virtual]
GetLoaderTextures()=0iThreadedLoader [pure virtual]
GetRefCount()=0iBase [pure virtual]
IncRef()=0iBase [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
THREADED_INTERFACE11(LoadTexture, const char *cwd, const char *Name, const char *FileName, int Flags=CS_TEXTURE_3D, csRef< iTextureManager > texman=0, bool reg=true, bool create_material=true, bool free_image=true, csRef< iCollection > Collection=0, uint keepFlags=KEEP_ALL, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE3(LoadSoundSysData, const char *cwd, const char *fname, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE3(LoadImage, csRef< iDataBuffer > buf, int Format=CS_IMGFMT_INVALID, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE4(LoadImage, const char *cwd, const char *Filename, int Format=CS_IMGFMT_INVALID, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE4(LoadImage, const char *cwd, csRef< iDataBuffer > buf, int Format=CS_IMGFMT_INVALID, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE4(LoadSoundStream, const char *cwd, const char *fname, int mode3d, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE4(LoadSoundWrapper, const char *cwd, const char *name, const char *fname, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE4(LoadLightFactory, const char *cwd, const char *fname, csRef< iStreamSource > ssource=0, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE4(LoadMeshObjectFactory, const char *cwd, const char *fname, csRef< iStreamSource > ssource=0, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE4(LoadMeshObject, const char *cwd, const char *fname, csRef< iStreamSource > ssource=0, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE4(LoadShader, const char *cwd, const char *filename, bool registerShader=true, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE5(LoadTexture, csRef< iDataBuffer > buf, int Flags=CS_TEXTURE_3D, csRef< iTextureManager > texman=0, csRef< iImage > *image=0, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE6(LoadTexture, const char *cwd, const char *Filename, int Flags=CS_TEXTURE_3D, csRef< iTextureManager > tm=0, csRef< iImage > *image=0, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE6(LoadTexture, const char *cwd, csRef< iDataBuffer > buf, int Flags=CS_TEXTURE_3D, csRef< iTextureManager > texman=0, csRef< iImage > *image=0, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE7(LoadLibraryFile, const char *cwd, const char *filename, csRef< iCollection > collection=0, csRef< iStreamSource > ssource=0, csRef< iMissingLoaderData > missingdata=0, uint keepFlags=KEEP_ALL, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE7(LoadLibrary, const char *cwd, csRef< iDocumentNode > lib_node, csRef< iCollection > collection=0, csRef< iStreamSource > ssource=0, csRef< iMissingLoaderData > missingdata=0, uint keepFlags=KEEP_ALL, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE7(LoadFile, const char *cwd, const char *fname, csRef< iCollection > collection=0, csRef< iStreamSource > ssource=0, csRef< iMissingLoaderData > missingdata=0, uint keepFlags=KEEP_ALL, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE7(LoadBuffer, const char *cwd, csRef< iDataBuffer > buffer, csRef< iCollection > collection=0, csRef< iStreamSource > ssource=0, csRef< iMissingLoaderData > missingdata=0, uint keepFlags=KEEP_ALL, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE8(LoadMapFile, const char *cwd, const char *filename, bool clearEngine=true, csRef< iCollection > collection=0, csRef< iStreamSource > ssource=0, csRef< iMissingLoaderData > missingdata=0, uint keepFlags=KEEP_ALL, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE8(LoadMap, const char *cwd, csRef< iDocumentNode > world_node, bool clearEngine=true, csRef< iCollection > collection=0, csRef< iStreamSource > ssource=0, csRef< iMissingLoaderData > missingdata=0, uint keepFlags=KEEP_ALL, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE8(LoadNode, const char *cwd, csRef< iDocumentNode > node, csRef< iCollection > collection=0, csRef< iSector > sector=0, csRef< iStreamSource > ssource=0, csRef< iMissingLoaderData > missingdata=0, uint keepFlags=KEEP_ALL, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE8(LoadTexture, csRef< iDataBuffer > buf, const char *Name, int Flags=CS_TEXTURE_3D, csRef< iTextureManager > texman=0, bool reg=true, bool create_material=true, bool free_image=true, bool do_verbose=false)iThreadedLoader
THREADED_INTERFACE9(LoadTexture, const char *cwd, const char *Name, csRef< iDataBuffer > buf, int Flags=CS_TEXTURE_3D, csRef< iTextureManager > texman=0, bool reg=true, bool create_material=true, bool free_image=true, bool do_verbose=false)iThreadedLoader
~iBase()iBase [inline, protected, virtual]

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