Public API Reference

iView Member List

This is the complete list of members for iView, including all inherited members.
AddRefOwner(void **ref_owner, CS::Threading::Mutex *mutex)=0iBase [pure virtual]
AddViewVertex(int x, int y)=0iView [pure virtual]
ClearView()=0iView [pure virtual]
DecRef()=0iBase [pure virtual]
Draw(iMeshWrapper *mesh=0)=0iView [pure virtual]
DrawBackground(iGraphics3D *g3d)=0iView [pure virtual]
GetBackgroundColor() const =0iView [pure virtual]
GetBackgroundTexture(int &sx, int &sy, int &sw, int &sh, int &tx, int &ty, int &tw, int &th, uint8 &alpha, bool &tiled) const =0iView [pure virtual]
GetCamera()=0iView [pure virtual]
GetClipper()=0iView [pure virtual]
GetContext()=0iView [pure virtual]
GetCustomMatrixCamera()=0iView [pure virtual]
GetEngine()=0iView [pure virtual]
GetHeight() const =0iView [pure virtual]
GetInterfaceMetadata()=0iBase [pure virtual]
GetMeshFilter()=0iView [pure virtual]
GetPerspectiveCamera()=0iView [pure virtual]
GetRefCount()=0iBase [pure virtual]
GetWidth() const =0iView [pure virtual]
IncRef()=0iBase [pure virtual]
InvProject(const csVector2 &p, float z) const =0iView [pure virtual]
NormalizedToScreen(const csVector2 &pos)=0iView [pure virtual]
Project(const csVector3 &v) const =0iView [pure virtual]
QueryInterface(scfInterfaceID iInterfaceID, int iVersion)=0iBase [pure virtual]
RemoveRefOwner(void **ref_owner)=0iBase [pure virtual]
RestrictClipperToScreen()=0iView [pure virtual]
ScreenToNormalized(const csVector2 &pos)=0iView [pure virtual]
SetAutoResize(bool state)=0iView [pure virtual]
SetBackgroundColor(csColor4 *color)=0iView [pure virtual]
SetBackgroundTexture(iTextureHandle *texture, int sx, int sy, int sw, int sh, int tx, int ty, int tw, int th, uint8 alpha, bool tiled)=0iView [pure virtual]
SetCamera(iCamera *c)=0iView [pure virtual]
SetContext(iGraphics3D *ig3d)=0iView [pure virtual]
SetCustomMatrixCamera(iCustomMatrixCamera *c)=0iView [pure virtual]
SetEngine(iEngine *e)=0iView [pure virtual]
SetHeight(int h)=0iView [pure virtual]
SetPerspectiveCamera(iPerspectiveCamera *c)=0iView [pure virtual]
SetRectangle(int x, int y, int w, int h, bool restrictToScreen=true)=0iView [pure virtual]
SetWidth(int w)=0iView [pure virtual]
UpdateClipper()=0iView [pure virtual]
~iBase()iBase [inline, protected, virtual]

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