ivaria/vehicle.h File Reference
Physical vehicles. More...
#include "ivaria/physics.h"Go to the source code of this file.
Classes | |
| struct | CS::Physics::iVehicle |
| A physical, wheeled, grounded vehicle. More... | |
| struct | CS::Physics::iVehicleBrake |
| A brake acts on a given set of wheels with a given amount of force. More... | |
| struct | CS::Physics::iVehicleFactory |
| A factory to create instances of iVehicle. More... | |
| struct | CS::Physics::iVehicleSteeringDevice |
| A steering device steers a given set of tires with a given maximum amount. More... | |
| struct | CS::Physics::iVehicleWheel |
| The wheel of a vehicle. More... | |
| struct | CS::Physics::iVehicleWheelFactory |
| The factory for the wheel of a vehicle. More... | |
Namespaces | |
| namespace | CS |
Main namespace for CrystalSpace. | |
| namespace | CS::Physics |
Objects of a dynamic simulation. | |
Detailed Description
Physical vehicles.
Definition in file vehicle.h.
Generated for Crystal Space 2.1 by doxygen 1.6.1
