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These commands allow meshes to be loaded interactively, instead of having to modifiy the world file. This can also be used for rapid development of meshes, so that Walktest does not have be restarted each time you make a change to a mesh in an external modelling program.
loadmesh file, factory, texture
Loads a mesh from the `file' (VFS path). Give it the name `factory' for use in addmesh. The `texture' must already by loaded.
addmesh factory, mesh, size
Adds named mesh to world at current location using a `factory' specified by loadmesh. The `mesh' parameter can be used later in delmesh.
Delete named mesh.
List loaded meshes, including ones from the loaded map.
listactions name, action
List available actions for this mesh.
setaction meshname, action
Starts named action.
Activate the object that is right in front of you. This command will use the WalkTest entity system. Currently it only works for opening doors that use the `cmd_door' key.
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