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This section covers the Crystal Space Mesh Object plug-in system. This is a very general system for defining various kinds of 3D objects and using them in the Crystal Space 3D engine. You can use them to simulate things like snow, rain, fountains, fire, explosions, ....
In practice you will probably want to use the following mesh objects in your own game:
In the first section a general overview is given on some of the concepts in the mesh object system.
In the second section you will see how you can use mesh objects in your own applications and how you can work with them.
The third section covers everything needed to write your own mesh object plug-in modules.
After that there is a section for every specific mesh object plugin that Crystal Space supports.
|4.10.1 MeshObject Concepts|
|4.10.2 Using Mesh Objects|
|4.10.3 Writing Mesh Objects|
|4.10.4 Creating a Thing Mesh|
|4.10.5 Creating a Genmesh Mesh|
|4.10.6 Mesh Lighting and Animation|
|4.10.7 Mesh Movement|
|4.10.8 Genmesh Mesh Object|
|4.10.9 Thing Mesh Object|
|4.10.10 Terrain Mesh Object|
|4.10.11 Portal Container Mesh Object|
|4.10.12 Sprite2D Mesh Object|
|4.10.13 Sprite3D Mesh Object|
|4.10.14 SpriteCal3D Mesh Object|
|4.10.15 Emitter Mesh Object|
|4.10.16 Particle Systems in General|
|4.10.17 Haze Mesh Object|
|4.10.18 Particles Mesh Object|
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