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Written by Jorrit Tyberghein, firstname.lastname@example.org with additions by Samuel Humphreys. Mathematical typesetting for TeX performed by Eric Sunshine, email@example.com.
This document explains the formulas that are used to perform texture mapping for a polygon. This text assumes that you know about portals, different coordinate systems Crystal Space uses, and about cameras and matrix transformations. See section Cameras and Matrices.
|126.96.36.199 General Concepts|
|188.8.131.52 Perspective Correction|
|184.108.40.206 Bringing it All Together|
|220.127.116.11 Instructions for Texture Mapper|
|18.104.22.168 Procedural, Dynamic and Animated Textures|
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