|[ < ]||[ > ]||[ << ]||[ Up ]||[ >> ]||[Top]||[Contents]||[Index]||[ ? ]|
The Crystal Space project welcomes contribution from the Open Source community. This is how the project grows and extends its functionality. We accept bug fixes, new code, ideas, etc.
If you have an idea about a new feature, or about the possible solution or hints on a bug, but you don't have program code, you should contact the mailing list. See section Mailing Lists.
If you would like to contribute documentation, please read Writing Documentation.
If you wish to contribute code, you should first read Coding Style. If you are a registered Crystal Space developer with write-access to the SVN repository, then before you commit changes, you should also read SVN Etiquette Guidelines.
If you are not a registered developer, but still have code or bug fixes to submit, you can send your code to any developer with write access to the SVN repository. To see which developers have write-access, look at the Crystal Space web page on SourceForge (http://www.sourceforge.net/). It is also acceptable to send small changes or patches to the Crystal Space mailing list. If all else fails, you can always send your code to the project administrators Jorrit Tyberghein (firstname.lastname@example.org), Eric Sunshine (email@example.com), Frank Richter (firstname.lastname@example.org) or Mårten Svanfeldt (email@example.com) for inclusion in the project.
If you would like to contribute to the project in general by working on features which are missing or lacking, you might want to see the To-Do list at the Developer's Project page at SourceForge:
You can also contact the mailing list and ask about unfinished items first hand. If you want to help with bug fixing, and you have an idea about a bug send a message to the mailing list. If you have an actual fix for a bug, please send it to the developers. See section Mailing Lists.
|7.1 Writing Documentation|
|7.3 Coding Style|
|7.4 SVN Etiquette Guidelines|
|7.5 Porting to a New Platform|
|[ < ]||[ > ]||[ << ]||[ Up ]||[ >> ]|
This document was generated using texi2html 1.76.