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There are several constants that we use in this game. By using constants it is easier to change the behaviour. Even better would be to read these fields from a configuration file but that is beyond the scope of this tutorial:
// World defines. #define ROOM_DIMENSION 10.0 #define MAZE_DIMENSION 3 // Adversary defines. #define ADVERSARY_DIMENSION 1 #define ADVERSARY_MOVETIME 1.0 // Explosion defines. #define EXPLOSION_EMITTIME 2000 #define EXPLOSION_PARTTIMELOW 500 #define EXPLOSION_PARTTIMEHIGH 600 #define EXPLOSION_TIME (EXPLOSION_EMITTIME+EXPLOSION_PARTTIMEHIGH) // Laserbeam defines. #define LASER_WIDTH 0.05f #define LASER_LENGTH 100.0f #define LASER_LIFETIME 300 // Milliseconds the laser will be visible. #define LASER_FLICKTIME 20 #define LASER_OFFSET csVector3(0,-.5f,0) // Movement defines. #define MOVE_DISTANCE 5.0 // In one keypress we will move this far. #define STEP_DISTANCE 1.0 // Step size for collision detection along path. #define MOVECAMERA_SPEED 5.0 // Speed with which we move the camera. #define ROTATE_ANGLE 0.5 // How much we want to rotate in one keypress. #define ROTATECAMERA_SPEED 3.0 // Speed to rotate with. #define PLAYER_SIZE 2.0 // These numbers define the position of the specific portal // for the CreateRoom() function. #define PORTAL_UP 0 #define PORTAL_DOWN 1 #define PORTAL_LEFT 2 #define PORTAL_RIGHT 3 #define PORTAL_FRONT 4 #define PORTAL_BACK 5 |
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