|[ < ]||[ > ]||[ << ]||[ Up ]||[ >> ]||[Top]||[Contents]||[Index]||[ ? ]|
Written by Jorrit Tyberghein, firstname.lastname@example.org with additions by Samuel Humphreys. Mathematical typesetting for TeX performed by Eric Sunshine, email@example.com.
This document explains the formulas that are used to perform texture mapping for a polygon. This text assumes that you know about portals, different coordinate systems Crystal Space uses, and about cameras and matrix transformations. See section Cameras and Matrices.
|184.108.40.206 General Concepts|
|220.127.116.11 Perspective Correction|
|18.104.22.168 Bringing it All Together|
|22.214.171.124 Instructions for Texture Mapper|
|126.96.36.199 Procedural, Dynamic and Animated Textures|
This document was generated using texi2html 1.76.