1.9 Feedback and Bug Reporting
If you find a bug in Crystal Space there are two ways to report it to the
developers. The preferred method of reporting bugs is to use the Crystal Space
Additionally, you can send a message to the main Crystal Space mailing list
(see section Mailing Lists) at firstname.lastname@example.org.
Try to give as much information as possible about the bug, including:
Crystal Space version number. If it is a SVN snapshot then include
the time that you downloaded it. If you are using SVN directly then
state the revision of your working copy.
Operating System (Windows (95, 98/SE/ME, NT4, 2000,
XP), MacOS/X, Unix — GNU/Linux, FreeBSD, etc. — ...).
The compiler that you used (GCC, Mingw, MSVC, ...).
Architecture (Intel x86, AMD x86, AMD 64, SPARC, MIPS,
M68K, Alpha, PowerPC, ...).
Graphics adapter (brand/model, total on-board memory, driver version, ...).
Video settings (color depth, resolution, Crystal Space video driver, ...).
Description of the problem.
Exact error message (or output of Crystal Space). If possible it would be
nice to get the output of the Crystal Space application with the
‘-verbose=-scf’ option specified on the command line. On Windows, if you
are using a gcc based compiler and you compiled in optimize mode then you'll
also need to add the ‘-console’ option. If you compiled with MSVC
and you build in release mode then you'll need the ‘-noconsole’ option.
How to reproduce the crash (if it is reproducible).
A fix for the bug if available (Unified diff files are desirable).
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