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Below are details on some of the shader variables available for use with the default lighting shaders. These can be attached either in code or in the xml definition of your model.
Type: Texture
Diffuse (colour) texture.
Type: Texture
Normal map texture.
Type: Texture
DXT5nm normal map texture. Note that ‘tex normal compressed’ is preferred over ‘tex normal’.
Type: Texture
Height map texture for parallax shading
Type: Texture
Specular color map.
Type: Texture
Ambient occlusion map.
Type: RGB
Values used to set the colour of a material. The change in colour depends on the existing pixels in the material. The lower (darker) the value of the pixel, the less it's affected by the colour change.
Type: Texture
Glow map.
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