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The Animesh is the main mesh of Crystal Space dedicated to skeletal animation. It can be animated by deforming its envelope, either by changing the pose of its skeleton, and through the morphing of its vertices. It is well suited for characters, but it can also be used in other contexts, e.g. for vehicles or animated objects such as simple doors or complex castle gates.
The following SCF class names are used (for
Objects in this plugin implement the following SCF interfaces, which you
can retrieve with
|22.214.171.124 General concepts of the Animesh|
|126.96.36.199 The Animated Mesh Tools|
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