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Written by Mårten Svanfeldt, email@example.com.
‘Terrain2’ is a terrain/landscape mesh object made for rendering large outdoor areas. The landscape is represented as a heightmap defining the height of points in a fixed grid and the heights can either (normally) be statically defined by for example a texture or generated at runtime to accomodate changes in the landscape.
The following SCF class names are used (for
|188.8.131.52 General description|
|184.108.40.206 XML format|
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