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Written by Mårten Svanfeldt, firstname.lastname@example.org.
‘Terrain2’ is a terrain/landscape mesh object made for rendering large outdoor areas. The landscape is represented as a heightmap defining the height of points in a fixed grid and the heights can either (normally) be statically defined by for example a texture or generated at runtime to accomodate changes in the landscape.
The following SCF class names are used (for
|22.214.171.124 General description|
|126.96.36.199 XML format|
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