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If a Blender mesh object has neither an armature nor any shape keys, then it will be exported as a Genmesh Mesh Object. In the other case, then it will be exported as an animated mesh.
The data of the mesh that are exported are
All this data is put in the corresponding library file in the ‘factories’ directory.
Instanced meshes can be defined using the ‘Crystal Mesh Group’ panel in the ‘Object’ context of the ‘Properties’ window.
It is possible to export a mesh as double sided, e.g. if you have a flat object that you would
like to see from both sides. In this case, the io_scene_cs
add-on will duplicate all
faces, vertices, normals, etc of the mesh, implying much more memory and display costs. Therefore,
you have to be sure to use this option only if you need it.
The Blender ‘Double Sided’ option is found in the ‘Object Data’ context of the ‘Properties’ window:
By default, this option is enabled for all new meshes that are created. Since this behavior is not
friendly with the expectations of the io_scene_cs
script, a global setting has been added
in the main export panel, allowing to enable or not the use of the
‘Double Sided’ option. If you don't uncheck this last setting, then all meshes are exported
as single sided.
The Blender object modifiers that can be defined in the ‘Object Modifier’
context of the ‘Properties’ window are not supported by the io_scene_cs
add-on.
Please make sure that all modifiers are either applied or removed before exporting your mesh.
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