| [ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] | [ Search: ] |
lighter2 Developer's Manual This section describes how lighter2 options can be set from inside a
Crystal Space ‘world’ file or library. The effect of options will not
be described in detail; refer to the “User's Manual” for a that.
lighter2 options are set with the help of key-value-pairs:
...
<key name="lighter2" editoronly="yes" option=value ... />
...
|
Such a ‘key’ node must be placed inside a ‘meshobj’ node for mesh object options respectively a ‘meshfact’ node for mesh factory options.
Here, ‘name="lighter2"’ is used by lighter2 to identify keys
containing options. ‘editoronly="yes"’ instructs the engine to discard
the key-value-pair during normal execution in order to conserve memory (since
the lighter2-specific settings are simply not needed). The actual
options are specified by a number of ‘option=value’ pairs.
vertexlightApply to: mesh objects, factories Possible values: ‘yes’, ‘no’
Enable per-vertex lighting.
lmscaleApply to: mesh factories Possible values: floating point number
Control lightmap density.
noselfshadowApply to: mesh objects, factories Possible values: ‘yes’, ‘no’
Disables casting of shadows from an object onto itself.
numPhotonsApply to : sector
Values : integer values
Set the number of photons to by emitted for this sector. Only when using photon mapping. The sector will not be affected by the global “numPhotons” option.
This document was generated using texi2html 1.76.