CrystalSpace

Public API Reference

CS::RenderManager::StandardMeshSorter< Tree > Class Template Reference

Standard rendermesh sorter. More...

#include <csplugincommon/rendermanager/standardsorter.h>

List of all members.

Public Member Functions

void operator() (typename Tree::MeshNode *meshNode)
 Sort given mesh node.
void SetupCameraLocation (const csVector3 &vec)
 Set the camera location to be used for b2f/f2b sorting.

Detailed Description

template<typename Tree>
class CS::RenderManager::StandardMeshSorter< Tree >

Standard rendermesh sorter.

Sorts mesh nodes depending on their render priority, either back2front/front2back or based on material and factories.

Usage: with mesh node iteration. SetupCameraLocation () must be called with the current camera location. Sorting is typically done after visibility culling and portal setup. Example:

 // Sort the mesh lists  
 {
   StandardMeshSorter<RenderTree> mySorter (renderView->GetEngine ());
   mySorter.SetupCameraLocation (rview->GetCamera ()->GetTransform ().GetOrigin ());
   ForEachMeshNode (context, mySorter);
 }

Definition at line 55 of file standardsorter.h.


Member Function Documentation

template<typename Tree >
void CS::RenderManager::StandardMeshSorter< Tree >::operator() ( typename Tree::MeshNode *  meshNode  )  [inline]

Sort given mesh node.

Definition at line 85 of file standardsorter.h.

template<typename Tree >
void CS::RenderManager::StandardMeshSorter< Tree >::SetupCameraLocation ( const csVector3 vec  )  [inline]

Set the camera location to be used for b2f/f2b sorting.

Definition at line 77 of file standardsorter.h.


The documentation for this class was generated from the following file:

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