# csSquaredDist Class Reference [Geometry utilities]

Some functions to perform squared distance calculations. More...

`#include <csgeom/math3d.h>`

List of all members.

## Static Public Member Functions

static float PointLine (const csVector3 &p, const csVector3 &l1, const csVector3 &l2)
Returns the squared distance between a point and a line.
static float PointPlane (const csVector3 &p, const csPlane3 &plane)
Returns the squared distance between a point and a normalized plane.
static float PointPoint (const csVector3 &p1, const csVector3 &p2)
Returns the squared distance between two points.
static float PointPoly (const csVector3 &p, csVector3 *V, int n, const csPlane3 &plane, float sqdist=-1)
Returns the squared distance between a point and a polygon.

## Detailed Description

Some functions to perform squared distance calculations.

This is a static class and contains only static member functions.

Definition at line 228 of file math3d.h.

## Member Function Documentation

 static float csSquaredDist::PointLine ( const csVector3 & p, const csVector3 & l1, const csVector3 & l2 ) ` [static]`

Returns the squared distance between a point and a line.

 static float csSquaredDist::PointPlane ( const csVector3 & p, const csPlane3 & plane ) ` [inline, static]`

Returns the squared distance between a point and a normalized plane.

Definition at line 243 of file math3d.h.

 static float csSquaredDist::PointPoint ( const csVector3 & p1, const csVector3 & p2 ) ` [inline, static]`

Returns the squared distance between two points.

Definition at line 232 of file math3d.h.

 static float csSquaredDist::PointPoly ( const csVector3 & p, csVector3 * V, int n, const csPlane3 & plane, float sqdist = `-1` ) ` [static]`

Returns the squared distance between a point and a polygon.

If sqdist is >= 0, then it is used as the pre-calculated point to plane distance. V is an array of vertices, n is the number of vertices, and plane is the polygon plane.

The documentation for this class was generated from the following file:

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