iengine/imposter.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2009 by Keith Fulton and Mike Gist 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_IMPOSTER_H__ 00020 #define __CS_IENGINE_IMPOSTER_H__ 00021 00022 00030 #include "csutil/scf.h" 00031 00032 struct iSharedVariable; 00033 00039 struct iImposterFactory : public virtual iBase 00040 { 00041 SCF_INTERFACE(iImposterFactory, 1, 4, 0); 00042 00046 virtual void AddImposter(iMeshWrapper* mesh, iRenderView* rview) = 0; 00047 00051 virtual void RemoveImposter(iMeshWrapper* mesh) = 0; 00052 00056 virtual bool RenderingImposter(iMeshWrapper* mesh) = 0; 00057 00062 virtual void SetMinDistance(float dist) = 0; 00063 00067 virtual float GetMinDistance() = 0; 00068 00075 virtual void SetRotationTolerance(float angle) = 0; 00076 00080 virtual float GetRotationTolerance() = 0; 00081 00088 virtual void SetCameraRotationTolerance(float angle) = 0; 00089 00093 virtual float GetCameraRotationTolerance() = 0; 00094 00098 virtual void SetShader(const char* type, const char* shader) = 0; 00099 00103 virtual void SetRenderReal(bool renderReal) = 0; 00104 }; 00105 00106 struct iImposterMesh : public virtual iBase 00107 { 00108 SCF_INTERFACE(iImposterMesh, 1, 1, 0); 00109 00113 virtual void Destroy() = 0; 00114 00118 virtual bool Rendered() const = 0; 00119 }; 00120 00121 struct ImposterShader 00122 { 00123 csString type; 00124 csString name; 00125 00126 ImposterShader (const char* type, const char* name) 00127 : type (type), name (name) 00128 { 00129 } 00130 }; 00131 00134 #endif // __CS_IENGINE_IMPOSTER_H__
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