iengine/portal.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2003 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_PORTAL_H__ 00020 #define __CS_IENGINE_PORTAL_H__ 00021 00029 #include "csutil/scf.h" 00030 #include "iutil/object.h" 00031 00032 class csFlags; 00033 class csMatrix3; 00034 class csPlane3; 00035 class csReversibleTransform; 00036 class csTransform; 00037 class csVector3; 00038 class csSphere; 00039 00040 struct iMaterialWrapper; 00041 struct iMeshWrapper; 00042 struct iMovable; 00043 struct iObject; 00044 struct iPortal; 00045 struct iSector; 00046 struct iTextureHandle; 00047 00048 00049 00055 #define CS_PORTAL_CLIPDEST 0x00000001 00056 00064 #define CS_PORTAL_CLIPSTRADDLING 0x00000002 00065 00074 #define CS_PORTAL_ZFILL 0x00000004 00075 00082 #define CS_PORTAL_WARP 0x00000008 00083 00089 #define CS_PORTAL_MIRROR 0x00000010 00090 00097 #define CS_PORTAL_STATICDEST 0x00000020 00098 00108 #define CS_PORTAL_FLOAT 0x00000040 00109 00113 #define CS_PORTAL_COLLDET 0x00000080 00114 00118 #define CS_PORTAL_VISCULL 0x00000100 00119 00120 00131 struct iPortalCallback : public virtual iBase 00132 { 00133 SCF_INTERFACE (iPortalCallback, 1, 0, 0); 00134 00139 virtual bool Traverse (iPortal* portal, iBase* context) = 0; 00140 }; 00141 00159 struct iPortal : public virtual iBase 00160 { 00161 SCF_INTERFACE(iPortal, 2,0,1); 00162 00164 virtual void SetName (const char* name) = 0; 00166 virtual const char* GetName () const = 0; 00167 00169 virtual iSector* GetSector () const = 0; 00170 00175 virtual const csVector3* GetVertices () const = 0; 00176 00181 virtual const csVector3* GetWorldVertices () = 0; 00182 00187 virtual int* GetVertexIndices () const = 0; 00188 00192 virtual int GetVertexIndicesCount () const = 0; 00193 00197 virtual const csPlane3& GetObjectPlane () = 0; 00198 00202 virtual const csPlane3& GetWorldPlane () = 0; 00203 00208 virtual const csSphere& GetObjectSphere () = 0; 00209 00214 virtual const csSphere& GetWorldSphere () = 0; 00215 00219 virtual void ComputeCameraPlane (const csReversibleTransform& t, 00220 csPlane3& camplane) = 0; 00221 00226 virtual bool PointOnPolygon (const csVector3& point) = 0; 00227 00232 virtual void SetSector (iSector* s) = 0; 00233 00235 virtual csFlags& GetFlags () = 0; 00236 00243 virtual void SetMaximumSectorVisit (int msv) = 0; 00245 virtual int GetMaximumSectorVisit () const = 0; 00246 00253 virtual void SetPortalCallback (iPortalCallback* cb) = 0; 00254 00258 virtual void RemovePortalCallback (iPortalCallback* cb) = 0; 00259 00261 virtual int GetPortalCallbackCount () const = 0; 00262 00264 virtual iPortalCallback* GetPortalCallback (int idx) const = 0; 00265 00272 virtual void SetMissingSectorCallback (iPortalCallback* cb) = 0; 00273 00277 virtual void RemoveMissingSectorCallback (iPortalCallback* cb) = 0; 00278 00280 virtual int GetMissingSectorCallbackCount () const = 0; 00281 00283 virtual iPortalCallback* GetMissingSectorCallback (int idx) const = 0; 00284 00289 CS_DEPRECATED_METHOD_MSG("Use portal materials.") 00290 virtual void SetFilter (iTextureHandle* ft) = 0; 00295 CS_DEPRECATED_METHOD_MSG("Use portal materials.") 00296 virtual iTextureHandle* GetTextureFilter () const = 0; 00297 00302 CS_DEPRECATED_METHOD_MSG("Use portal materials.") 00303 virtual void SetFilter (float r, float g, float b) = 0; 00308 CS_DEPRECATED_METHOD_MSG("Use portal materials.") 00309 virtual void GetColorFilter (float &r, float &g, float &b) const = 0; 00310 00311 //---- space warping ------------------------------------------------------ 00312 00317 virtual void SetWarp (const csMatrix3 &m_w, const csVector3 &v_w_before, 00318 const csVector3 &v_w_after) = 0; 00323 virtual void SetWarp (const csTransform& t) = 0; 00324 00326 virtual void SetMirror (const csPlane3& plane) = 0; 00327 00329 virtual const csReversibleTransform &GetWarp () const = 0; 00330 00332 virtual void HardTransform (const csReversibleTransform& t) = 0; 00333 00338 virtual void ObjectToWorld (const csReversibleTransform& t, 00339 csReversibleTransform& warp_wor) const = 0; 00340 00345 virtual csVector3 Warp (const csReversibleTransform& t, 00346 const csVector3& pos) const = 0; 00347 00359 virtual void WarpSpace (const csReversibleTransform& warp_wor, 00360 csReversibleTransform& t, bool& mirror) const = 0; 00361 00362 //------------------------------------------------------------------------- 00363 00369 virtual bool CompleteSector (iBase* context) = 0; 00370 00380 virtual iMeshWrapper* HitBeamPortals (const csReversibleTransform& t, 00381 const csVector3& start, const csVector3& end, 00382 csVector3& isect, int* polygon_idx, iSector** final_sector = 0) = 0; 00383 00387 virtual size_t GetVerticesCount () const = 0; 00388 00390 virtual iMaterialWrapper* GetMaterial() const = 0; 00392 virtual void SetMaterial (iMaterialWrapper* mat) = 0; 00393 }; 00394 00397 #endif // __CS_IENGINE_PORTAL_H__ 00398
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