cstool/proctex.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2000-2001 by Jorrit Tyberghein 00003 Copyright (C) 2000 by Samuel Humphreys 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00020 #ifndef __CS_PROCTEX_H__ 00021 #define __CS_PROCTEX_H__ 00022 00027 #include "csutil/sysfunc.h" 00028 #include "csextern.h" 00029 00030 #include "csutil/csobject.h" 00031 #include "csutil/ref.h" 00032 #include "csutil/scf_implementation.h" 00033 #include "csutil/threadmanager.h" 00034 #include "itexture/iproctex.h" 00035 #include "itexture/itexfact.h" 00036 #include "iengine/texture.h" 00037 #include "iengine/engine.h" 00038 #include "igraphic/image.h" 00039 #include "iutil/event.h" 00040 #include "iutil/eventh.h" 00041 #include "iutil/selfdestruct.h" 00042 #include "ivideo/graph2d.h" 00043 00044 00045 struct iEngine; 00046 struct iGraphics3D; 00047 struct iMaterialWrapper; 00048 struct iObjectRegistry; 00049 struct iTextureManager; 00050 struct iTextureWrapper; 00051 00052 class csProcTexEventHandler; 00053 00057 struct iProcTexCallback : public virtual iBase 00058 { 00059 SCF_INTERFACE(iProcTexCallback, 2,0,0); 00061 virtual iProcTexture* GetProcTexture() const = 0; 00062 }; 00063 00068 class CS_CRYSTALSPACE_EXPORT csProcTexture : 00069 public scfImplementationExt3<csProcTexture, csObject, iTextureWrapper, 00070 iProcTexture, iSelfDestruct>, public ThreadedCallable<csProcTexture> 00071 { 00072 friend struct csProcTexCallback; 00073 friend class csProcTexEventHandler; 00074 00075 private: 00076 // Setup the procedural event handler (used for updating visible 00077 // proc textures). 00078 THREADED_CALLABLE_DECL1(csProcTexture, SetupProcEventHandler, csThreadReturn, iObjectRegistry*, object_reg, HIGH, false, false); 00079 csRef<iEventHandler> proceh; 00080 00081 protected: 00082 // Will be set to true as soon as pt is initialized. 00083 bool ptReady; 00084 00085 // Flags uses for the texture. 00086 int texFlags; 00087 00088 // Texture wrapper. 00089 csRef<iTextureWrapper> tex; 00090 // Dimensions of texture. 00091 int mat_w, mat_h; 00092 csRef<iImage> proc_image; 00093 csRef<iGraphics3D> g3d; 00094 csRef<iGraphics2D> g2d; 00095 iObjectRegistry* object_reg; 00096 csRef<iEngine> engine; 00097 bool anim_prepared; 00098 00099 bool key_color; 00100 int key_red, key_green, key_blue; 00101 00102 // If true (default) then proc texture will register a callback 00103 // so that the texture is automatically updated (Animate is called) 00104 // whenever it is used. 00105 bool use_cb; 00106 // always animate, even if not visible 00107 bool always_animate; 00108 // Are we visible? Can be 'false' if animated w/ 'always animate'. 00109 bool visible; 00110 00117 virtual iTextureWrapper* CreateTexture (iObjectRegistry* object_reg); 00118 00119 virtual iObject *QueryObject(); 00120 virtual iTextureWrapper *Clone () const; 00121 virtual void SetImageFile (iImage *Image); 00122 virtual iImage* GetImageFile (); 00123 virtual void SetTextureHandle (iTextureHandle *tex); 00124 virtual iTextureHandle* GetTextureHandle (); 00125 virtual void GetKeyColor (int &red, int &green, int &blue) const; 00126 virtual void SetFlags (int flags); 00127 virtual int GetFlags () const; 00128 virtual void Register (iTextureManager *txtmng); 00129 virtual void SetUseCallback (iTextureCallback* callback); 00130 virtual iTextureCallback* GetUseCallback () const; 00131 virtual void Visit (); 00132 virtual bool IsVisitRequired () const; 00133 virtual void SetKeepImage (bool k); 00134 virtual bool KeepImage () const; 00135 virtual void SetTextureClass (const char* className); 00136 virtual const char* GetTextureClass (); 00137 00138 virtual bool GetAlwaysAnimate () const; 00139 virtual void SetAlwaysAnimate (bool enable); 00140 virtual iTextureFactory* GetFactory(); 00141 00142 virtual void UseTexture (); 00143 public: 00144 // The current time the previous time the callback was called. 00145 // This is used to detect if the callback is called multiple times 00146 // in one frame. 00147 csTicks last_cur_time; 00148 00149 private: 00150 static void ProcCallback (iTextureWrapper* txt, void* data); 00151 00153 csRef<iTextureFactory> parent; 00154 00155 public: 00156 csProcTexture (iTextureFactory* p = 0, iImage* image = 0); 00157 virtual ~csProcTexture (); 00158 00159 iGraphics3D* GetG3D () const { return g3d; } 00160 iGraphics2D* GetG2D () const { return g2d; } 00161 iObjectRegistry* GetObjectRegistry () const { return object_reg; } 00162 00170 void DisableAutoUpdate () { use_cb = false; } 00171 00183 virtual bool Initialize (iObjectRegistry* object_reg); 00184 00193 iMaterialWrapper* Initialize (iObjectRegistry* object_reg, iEngine* engine, 00194 iTextureManager* txtmgr, const char* name); 00195 00199 virtual bool PrepareAnim (); 00200 00202 void SetKeyColor (int red, int green, int blue) 00203 { 00204 key_color = true; 00205 key_red = red; 00206 key_green = green; 00207 key_blue = blue; 00208 tex->SetKeyColor (red, green, blue); 00209 } 00210 00215 virtual void Animate (csTicks current_time) = 0; 00216 00218 virtual void GetDimension (int &w, int &h) const 00219 { w = mat_w; h = mat_h; } 00220 00221 static int GetRandom (int max) 00222 { 00223 return int ((float(max)*rand()/(RAND_MAX+1.0))); 00224 } 00225 00227 iTextureWrapper* GetTextureWrapper () 00228 { return this; } 00229 00231 virtual void SelfDestruct (); 00232 00233 }; 00234 00235 #endif // __CS_PROCTEX_H__
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