CS::Animation::iSkeletonDebugNode Struct Reference
An animation node that let visualize the dynamics of any animation node. More...
#include <imesh/animnode/debug.h>
Inheritance diagram for CS::Animation::iSkeletonDebugNode:

Public Member Functions | |
| virtual void | Draw (iCamera *camera, csColor color=csColor(1.0f, 0.0f, 1.0f))=0 |
| Draw the 2D visual information. | |
Detailed Description
An animation node that let visualize the dynamics of any animation node.
Place it anywhere in the animation blending tree to visualize the children of this node.
- Warning:
- Currently, this node actually displays the last state of the skeleton, not the state defined by the child animation node.
- You have to call Draw() at each frame if you want the 2D information displayed by this node.
Definition at line 144 of file debug.h.
Member Function Documentation
| virtual void CS::Animation::iSkeletonDebugNode::Draw | ( | iCamera * | camera, | |
| csColor | color = csColor(1.0f, 0.0f, 1.0f) | |||
| ) | [pure virtual] |
Draw the 2D visual information.
The documentation for this struct was generated from the following file:
- imesh/animnode/debug.h
Generated for Crystal Space 2.0 by doxygen 1.6.1
