CrystalSpace

Public API Reference

CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >::CachedLightData Struct Reference

Data persistently stored for every light. More...

#include <csplugincommon/rendermanager/lightsetup.h>

List of all members.


Detailed Description

template<typename RenderTree, typename LayerConfigType, typename ShadowHandler = ShadowNone<RenderTree, LayerConfigType>>
struct CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >::CachedLightData

Data persistently stored for every light.

Definition at line 409 of file lightsetup.h.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.6.1