CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >::CachedLightData Struct Reference
Data persistently stored for every light. More...
#include <csplugincommon/rendermanager/lightsetup.h>
Detailed Description
template<typename RenderTree, typename LayerConfigType, typename ShadowHandler = ShadowNone<RenderTree, LayerConfigType>>
struct CS::RenderManager::LightSetup< RenderTree, LayerConfigType, ShadowHandler >::CachedLightData
Data persistently stored for every light.
Definition at line 409 of file lightsetup.h.
The documentation for this struct was generated from the following file:
- csplugincommon/rendermanager/lightsetup.h
Generated for Crystal Space 2.0 by doxygen 1.6.1
