CS::RenderManager::RenderTree< TreeTraits >::MeshNode Struct Reference
A mesh node is a single list of meshes that can be rendered in one go without any explicit order considerations. More...
#include <csplugincommon/rendermanager/rendertree.h>
Inheritance diagram for CS::RenderManager::RenderTree< TreeTraits >::MeshNode:

Classes | |
| struct | SingleMesh |
| A single mesh within the tree to be rendered. More... | |
Public Member Functions | |
| ContextNode & | GetOwner () const |
| Owner. | |
Public Attributes | |
| TreeTraitsType::MeshNodeKeyType | key |
| Our own key. | |
| MeshArrayType | meshes |
| All the meshes within the meshnode. | |
| int | sorting |
| Sorting. | |
Detailed Description
template<typename TreeTraits = RenderTreeStandardTraits>
struct CS::RenderManager::RenderTree< TreeTraits >::MeshNode
A mesh node is a single list of meshes that can be rendered in one go without any explicit order considerations.
Definition at line 298 of file rendertree.h.
Member Function Documentation
template<typename TreeTraits = RenderTreeStandardTraits>
| ContextNode& CS::RenderManager::RenderTree< TreeTraits >::MeshNode::GetOwner | ( | ) | const [inline] |
Owner.
Definition at line 349 of file rendertree.h.
Member Data Documentation
template<typename TreeTraits = RenderTreeStandardTraits>
| TreeTraitsType::MeshNodeKeyType CS::RenderManager::RenderTree< TreeTraits >::MeshNode::key |
Our own key.
Definition at line 352 of file rendertree.h.
template<typename TreeTraits = RenderTreeStandardTraits>
| MeshArrayType CS::RenderManager::RenderTree< TreeTraits >::MeshNode::meshes |
All the meshes within the meshnode.
Definition at line 358 of file rendertree.h.
template<typename TreeTraits = RenderTreeStandardTraits>
| int CS::RenderManager::RenderTree< TreeTraits >::MeshNode::sorting |
Sorting.
Definition at line 355 of file rendertree.h.
The documentation for this struct was generated from the following file:
- csplugincommon/rendermanager/rendertree.h
Generated for Crystal Space 2.0 by doxygen 1.6.1
