CrystalSpace

Public API Reference

csSectorHitBeamResult Struct Reference
[Crystal Space 3D Engine]

Return structure for the iSector::HitBeam() and iSector::HitBeamPortals() routines. More...

#include <iengine/sector.h>

List of all members.

Public Attributes

iSectorfinal_sector
 The final sector for the end point.
csVector3 isect
 Intersection point in world space.
iMeshWrappermesh
 The resulting mesh that was hit, or 0 if no mesh was hit.
int polygon_idx
 The polygon/triangle index that was hit.

Detailed Description

Return structure for the iSector::HitBeam() and iSector::HitBeamPortals() routines.

See also:
csHitBeamResult CS::Physics::Bullet::HitBeamResult

Definition at line 155 of file sector.h.


Member Data Documentation

The final sector for the end point.

Only for iSector::HitBeamPortals().

Definition at line 170 of file sector.h.

Intersection point in world space.

Definition at line 161 of file sector.h.

The resulting mesh that was hit, or 0 if no mesh was hit.

Definition at line 158 of file sector.h.

The polygon/triangle index that was hit.

Definition at line 164 of file sector.h.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.6.1