CrystalSpace

Public API Reference

csTerrainColliderCollideSegmentResult Struct Reference

Return structure for the iTerrainCollider::CollideSegment(iTerrainCell*, const csVector3&, const csVector3&) routine. More...

#include <imesh/terrain2.h>

List of all members.

Public Attributes

bool hit
 True if we hit.
csVector3 isect
 Intersection point in world space.



csVector3 a
 Triangle we hit.
csVector3 b
 Triangle we hit.
csVector3 c
 Triangle we hit.

Detailed Description

Return structure for the iTerrainCollider::CollideSegment(iTerrainCell*, const csVector3&, const csVector3&) routine.

Definition at line 336 of file terrain2.h.


Member Data Documentation

Triangle we hit.

Definition at line 346 of file terrain2.h.

Triangle we hit.

Definition at line 346 of file terrain2.h.

Triangle we hit.

Definition at line 346 of file terrain2.h.

True if we hit.

Definition at line 339 of file terrain2.h.

Intersection point in world space.

Definition at line 342 of file terrain2.h.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.6.1