iLoaderPlugin Struct Reference
[Loading & Saving support]
This is a plugin for the loader based on document tree. More...
Inheritance diagram for iLoaderPlugin:
Public Member Functions
|virtual csPtr< iBase >||Parse (iDocumentNode *node, iStreamSource *ssource, iLoaderContext *ldr_context, iBase *context)=0|
|Parse a given document node and return a new object for it. |
This is a plugin for the loader based on document tree.
Member Function Documentation
|virtual csPtr<iBase> iLoaderPlugin::Parse||(||iDocumentNode *||node,|
Parse a given document node and return a new object for it.
node The node to parse. ssource An optional stream source where we can get (additional) resources from, such as buffers, in a fast way. ldr_context Can be used to get the context for the loading. You can use this to find meshes/materials/... context The context in which we are loading (can be the mesh wrapper for meshes for example).
Implemented in csBaseRenderStepLoader.
The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.0 by doxygen 1.6.1