Crystal Space
Welcome,
Guest
. Please
login
or
register
.
May 25, 2012, 09:21:33 am
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Search:
Advanced search
8836
Posts in
1981
Topics by
4804
Members
Latest Member:
steelfraud
Crystal Space
Crystal Space Project Development
Feature Requests
about specular & shaders
« previous
next »
Pages:
[
1
]
Author
Topic: about specular & shaders (Read 4570 times)
Tony
Guest
about specular & shaders
«
on:
June 09, 2005, 01:47:32 am »
If you do include these, please make the power of the shadow adjustable. I wish that this could of been done with the doom 3 engine, because I'm not able to see where I am going and who I am shooting.
Logged
Keiyentai
Newbie
Posts: 4
Re: about specular & shaders
«
Reply #1 on:
September 08, 2005, 09:38:54 pm »
Well with Doom III they made it Dark specifically so when an IMp tried to claw you to death it scared the piss out of you. There more then likely is a way to adjust the shadows in Doom III. Also you have to realise that Doom III doesent even touch the full capabilities of the engine. There is alot of unused stuff that ID just dident put in to the final version of Doom III...which I dont understand and is a shame. But in help to your Doom III problem..I suggest downloading one of the MANY flashlight mods.
Logged
Must compile greatest engine tweaks in world........>_>
tony
Guest
Re: about specular & shaders
«
Reply #2 on:
September 15, 2005, 09:14:55 am »
I already beaten the game long time ago and yes the flashlight mod did help. I try the brightness option but it doesn't help with the shadows being to dark.
It wasn't that scarry for me, so maybe they did something wrong.
Logged
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Crystal Space Development
-----------------------------
=> General Crystal Space Discussion
=> Support
-----------------------------
Crystal Space Project Development
-----------------------------
=> Feature Requests
=> Plugins
=> Bug Reports
-----------------------------
Crystal Space Development
-----------------------------
=> Game Content Creation
-----------------------------
Miscellaneous
-----------------------------
=> Article/Tutorial Requests
=> Article/Tutorial Discussion
-----------------------------
Crystal Space Project Development
-----------------------------
=> Development Discussion
-----------------------------
Crystal Space Projects
-----------------------------
=> Project Discussion
=> WIP Projects
=> Finished Projects
-----------------------------
Associate Projects
-----------------------------
=> CEL Discussion
=> Crystal Core Discussion
=> CrystalBlend Discussion
-----------------------------
Crystal Space Project Development
-----------------------------
=> Google Summer of Code
-----------------------------
Associate Projects
-----------------------------
=> Apricot (Open Game)
=> Ares Project
Loading...