I just found another blend2cal3d export script (v 1.0). Unfortunately I'll have to wait till tonight to test it.
[edit:] also found what I hope to be the Bullet library from
http://www.continuousphysics.com.
[edit2:] The new script worked! I can now export my model. It is not working perfectly, but it's a start. Now I only have to figure out how to get the mesh to deform correctly. I'm doing the boxman tut and in Blender the mesh "bends", but in viewmesh the shape stays the same, it just rotates.