Crystal Space
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9005 Posts in 2043 Topics by 8275 Members
Latest Member: Msnelsencarleen0303
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1  Crystal Space Development / Game Content Creation / Re: exporting from blender using blender2crystal on: December 20, 2005, 12:59:47 pm
A basic blender.orgs tutorial of uv mapping...http://biorust.com/index.php?page=tutorial_detail&tutid=85
2  Crystal Space Development / Game Content Creation / Re: UV mapping problem from Blender on: October 19, 2005, 01:11:41 am
excuse me if I not answer your question, but i dont speak english very well.  I must to turn  vertically my cal3d textures,i dont know why,
 i do it with gimp,   it  works for me
bye
3  Crystal Space Projects / WIP Projects / Re: archaeologic visualisation on: July 26, 2005, 10:44:08 pm
hello, there are very nice screenshots, specially the interiors, and more specially the stairs, Im working with blender2crystal too, i' ve two question for you,
the renderloop is standar, isn't it?
you have proven with shadowed?
if it is thus, how many fps you have in each one?
if not,  how many in the standard?
thanks a lot, i hope to put my works here soon, but my english isn't very good, and there is very tedious to   be consulting the dictionary all the time, greetings.
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