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Crystal Space Development / Game Content Creation / Re: blender2crystal woes
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on: September 20, 2008, 12:20:43 am
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Answering my own question, for the record, you can get back to a place to set the directory and output file name by clicking on the world icon for "World Settings", then the wrench icon for "section: paths", and there you can set output dir and output file.
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Crystal Space Development / Game Content Creation / Re: blender2crystal woes
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on: August 31, 2008, 08:40:17 pm
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I experienced similar problems, and just learned today that I must do two things: 1. Make sure the textures are UV-mapped in Blender. Textures that are not UV-mapped will not show up in Blender Game Engine, nor export to CrystalSpace. I think they also do not show in Blender "texture draw mode"; not so sure about that. 2. Make sure the texture files are where walktest will be looking for them. In the Blender scripts window, I was seeing something like this: Dir: /tmp File: world.zip Tex: texture Trouble is, my texture image files were not in subdirectory "texture", nor in "/tmp/texture"; they were in "./images". I changed to Dir: . Tex: images and everything worked fine. (P.S. "." means the working directory in Unix.)
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