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1  Crystal Space Projects / WIP Projects / Re: WorldBuilder on: September 02, 2005, 10:41:24 pm
It should compile fine now... Can someone please test it?
2  Crystal Space Projects / WIP Projects / Re: WorldBuilder on: September 01, 2005, 07:29:55 pm
I tried it with the createproject.sh as I failed to tell scons how to compile it with wxw support.
At least the errors are reduced to a few dozen now... Probably it'll work in a few months Wink
I'm compiling it on a server so no X environment to test it. I'll post it here as soon as it compiles fine.
3  Crystal Space Projects / WIP Projects / Re: WorldBuilder on: September 01, 2005, 10:24:08 am
Hm, wxgl still fails... Need to play around with my config a bit further as it seems.
Tell me if you want write access Wink

Thanks HangDude, I've seen your vfs explorer, seems nice... Probably we'll do a combo thing for vfs & normal fs.
4  Crystal Space Projects / WIP Projects / Re: WorldBuilder on: August 31, 2005, 04:58:42 pm
The cs headers are alle included using <> brackets... Maybe it's the wxw headers, some of them could be included with quotes.
I'm still trying to compile cs and wxw on my system, had to upgrade gcc and all that stuff ^^
5  Crystal Space Projects / WIP Projects / Re: WorldBuilder on: August 31, 2005, 12:21:37 pm
Ah nice, thanks! I'll try that and adapt the headers.
6  Crystal Space Projects / WIP Projects / Re: WorldBuilder on: August 30, 2005, 08:10:30 pm
Aye, here you go Smiley

Shared libs (adapted CS plugins):
src/cs-plugins/cssaver
src/cs-plugins/gl3d-custom
src/cs-plugins/mesh/genmesh-custom/object
src/cs-plugins/mesh/genmesh-custom/persist/standard
src/cs-plugins/wxgl-custom

Executable, links against CS & wxw libs:
src (without src/cs-plugins)
7  Crystal Space Projects / WIP Projects / Re: WorldBuilder on: August 25, 2005, 07:27:05 pm
Ah sorry, forgot about my post here ^^

And yeah, that's exactly why I started this thread, we need someone who can help us on this. But thanks, I'll try your suggestions if we don't find anyone.
I worked on CStudio before, not long though Smiley
8  Crystal Space Projects / WIP Projects / WorldBuilder on: August 04, 2005, 11:16:09 pm
Or yet another CS mapeditor project. We're determined to complete that one, though Smiley Here's a screenshot:

It's still WIP, but we've made great progress in the last weeks. We use wxWdgets2.6 for the GUI part (2.5 should work too).
Stuff like the texture mapper, the material editor, etc have only limited functionality and even more limited ergonomics at the moment, but we're working on it. Map loading and saving also works only from file system at the moment, but we'll implement a proper VFS load/save dialog.
We have one problem at the moment: The linux port. In fact we don't even know if it runs under linux. None of us is really familiar with linux coding, so we'd appreciate if someone who has more knowledge in this area could help us.
Anyone interessted in ensuring linux compatibility & writing a simple build script, please drop me a PM or reply here.
And yes, the editor will be opensource (LGPL). We'd also hand it over to the CS repository if the CS devs like it enough Wink

Anonymous CVS access
Server: ironoak.serverbox.org
Root: /cvsroot/worldbuilder
Module: worldbuilder

The project files are for MSVC7.1 (not autogenerated). To build it you need wxWidgets 2.5 or higher (I only tested it with 2.6.x) compiled as dll.

Todo list (german-english mix, not always up to date): http://ironoak.serverbox.org/ironoak/classes
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