Or yet another CS mapeditor project. We're determined to complete that one, though

Here's a screenshot:

It's still WIP, but we've made great progress in the last weeks. We use wxWdgets2.6 for the GUI part (2.5 should work too).
Stuff like the texture mapper, the material editor, etc have only limited functionality and even more limited ergonomics at the moment, but we're working on it. Map loading and saving also works only from file system at the moment, but we'll implement a proper VFS load/save dialog.
We have one problem at the moment: The linux port. In fact we don't even know if it runs under linux. None of us is really familiar with linux coding, so we'd appreciate if someone who has more knowledge in this area could help us.
Anyone interessted in ensuring linux compatibility & writing a simple build script, please drop me a PM or reply here.
And yes, the editor will be opensource (LGPL). We'd also hand it over to the CS repository if the CS devs like it enough

Anonymous CVS access
Server: ironoak.serverbox.org
Root: /cvsroot/worldbuilder
Module: worldbuilder
The project files are for MSVC7.1 (not autogenerated). To build it you need wxWidgets 2.5 or higher (I only tested it with 2.6.x) compiled as dll.
Todo list (german-english mix, not always up to date):
http://ironoak.serverbox.org/ironoak/classes