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1  Crystal Space Development / Support / Is there a way? on: March 04, 2009, 01:29:00 am
Hello to all my friends in the forums!! How you've been guys?

I've been good and i am coming with a serious question again

I and my team are using Cinema 4D and we know how to work with it...the thing is....

Can Crystal Space use the things we make with Cinema 4D??


Please answer me as soon as possible cause if CS can't work with the things from C4D then we should stop using C4D

Thanks In Advance!! Cheesy
2  Crystal Space Development / General Crystal Space Discussion / Re: what's the best 3d program? on: February 06, 2009, 01:17:26 pm
SO noone knows?Huh??
3  Crystal Space Development / General Crystal Space Discussion / Re: what's the best 3d program? on: January 30, 2009, 06:21:36 pm
Hey guys!!! Does anyone know?Huh?
4  Crystal Space Development / General Crystal Space Discussion / Re: what's the best 3d program? on: January 11, 2009, 10:21:29 pm
Ummmm hey guys me and my team are using Cinema 4D and we know how to work with it...the thing is....
Can Crystal Space use the things we make with Cinema 4D??
Please answer me as soon as possible cause if CS can't work with the things from C4D then we should stop using C4D 
5  Crystal Space Development / Support / Re: problem building CS 1.2.1 on: December 13, 2008, 02:56:59 pm
You should Download MSVC 2005 from here

http://www.microsoft.com/express/2005/download/default.aspx

Then You should install The Platform SDK and The Directx SDK

If you do these you won't have a problem! Tongue
6  Crystal Space Development / Support / Re: Hey guys i am sorry but can you please help me? on: December 13, 2008, 02:42:07 pm
Hello again guys!

I made it! I compiled it! You don't know how happy i feel right now!!!! Cheesy

THANK YOU FOR ALL YOUR HELP!!

Now how do i begin to use CS? Smiley
7  Crystal Space Development / Support / Re: Hey guys i am sorry but can you please help me? on: November 26, 2008, 12:18:33 pm
The thing is that i tried to compile CS 1.2.1 with the MSVC 2008 and it was wrong...the i tried with 2005 and thats what i've got This fatal error :

c:\cs\include\csutil\win32\csosdefs.h(195) : fatal error C1083: Cannot open include file: 'windef.h': No such file or directory.


So whats hapening?
8  Crystal Space Development / Support / Re: Hey guys i am sorry but can you please help me? on: November 25, 2008, 05:26:50 pm
Ok thank you very much! Smiley

The thing is that i can't find MSVC 2005 all the links shows me 2008.

Can someone send me a link with the program?

EDIT:

I've just found it! w8 and i will see the compiling.

EDIT:

Ok this is stupid xD this time i've got this xD The same error
Code:
159>c:\cs\include\csutil\win32\csosdefs.h(195) : fatal error C1083: Cannot open include file: 'windef.h': No such file or directory
159>tui.cpp
159>c:\cs\include\csutil\win32\csosdefs.h(195) : fatal error C1083: Cannot open include file: 'windef.h': No such file or directory
159>Build log was saved at "file://c:\CS\out\debug8\build\applighter2\BuildLog.htm"
159>applighter2 - 16 error(s), 0 warning(s)
========== Build: 0 succeeded, 160 failed, 18 up-to-date, 0 skipped ==========
9  Crystal Space Development / Support / Re: Hey guys i am sorry but can you please help me? on: November 23, 2008, 04:49:14 pm
cs-win32libs-1.2_002
10  Crystal Space Development / Support / Re: Hey guys i am sorry but can you please help me? on: November 23, 2008, 11:30:14 am
You guys are realy awesome!!! thanks!
This is the whole thing
Code:
1>------ Build started: Project: plgbullet, Configuration: Debug Win32 ------
1>Linking...
1>   Creating library ..\..\out\debug8\build\plgbullet\plgbullet.lib and object ..\..\out\debug8\build\plgbullet\plgbullet.exp
1>bullet-vc8_d.lib(CollisionWorld.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base::~_Container_base(void)" (__imp_??1_Container_base@std@@QAE@XZ)
1>bulletdynamics-vc8_d.lib(RaycastVehicle.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base::~_Container_base(void)" (__imp_??1_Container_base@std@@QAE@XZ)
1>bullet-vc8_d.lib(CollisionDispatcher.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base::~_Container_base(void)" (__imp_??1_Container_base@std@@QAE@XZ) referenced in function "public: __thiscall std::_Vector_val<class PersistentManifold *,class std::allocator<class PersistentManifold *> >::~_Vector_val<class PersistentManifold *,class std::allocator<class PersistentManifold *> >(void)" (??1?$_Vector_val@PAVPersistentManifold@@V?$allocator@PAVPersistentManifold@@@std@@@std@@QAE@XZ)
1>bullet-vc8_d.lib(CompoundCollisionAlgorithm.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base::~_Container_base(void)" (__imp_??1_Container_base@std@@QAE@XZ)
1>bulletccdphysics-vc8_d.lib(CcdPhysicsEnvironment.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base::~_Container_base(void)" (__imp_??1_Container_base@std@@QAE@XZ)
1>bullet-vc8_d.lib(SimulationIslandManager.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base::~_Container_base(void)" (__imp_??1_Container_base@std@@QAE@XZ)
1>bullet-vc8_d.lib(CollisionWorld.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall std::_Container_base::_Orphan_all(void)const " (__imp_?_Orphan_all@_Container_base@std@@QBEXXZ)
1>bulletdynamics-vc8_d.lib(RaycastVehicle.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall std::_Container_base::_Orphan_all(void)const " (__imp_?_Orphan_all@_Container_base@std@@QBEXXZ)
1>bullet-vc8_d.lib(CollisionDispatcher.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: void __thiscall std::_Container_base::_Orphan_all(void)const " (__imp_?_Orphan_all@_Container_base@std@@QBEXXZ) referenced in function "protected: void __thiscall std::vector<class PersistentManifold *,class std::allocator<class PersistentManifold *> >::_Tidy(void)" (?_Tidy@?$vector@PAVPersistentManifold@@V?$allocator@PAVPersistentManifold@@@std@@@std@@IAEXXZ)
1>bullet-vc8_d.lib(CompoundCollisionAlgorithm.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall std::_Container_base::_Orphan_all(void)const " (__imp_?_Orphan_all@_Container_base@std@@QBEXXZ)
1>bulletccdphysics-vc8_d.lib(CcdPhysicsEnvironment.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall std::_Container_base::_Orphan_all(void)const " (__imp_?_Orphan_all@_Container_base@std@@QBEXXZ)
1>bullet-vc8_d.lib(SimulationIslandManager.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: void __thiscall std::_Container_base::_Orphan_all(void)const " (__imp_?_Orphan_all@_Container_base@std@@QBEXXZ)
1>bulletdynamics-vc8_d.lib(RaycastVehicle.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base::_Container_base(void)" (__imp_??0_Container_base@std@@QAE@XZ)
1>bullet-vc8_d.lib(CollisionDispatcher.obj) : error LNK2019: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base::_Container_base(void)" (__imp_??0_Container_base@std@@QAE@XZ) referenced in function "protected: __thiscall std::_Vector_val<class PersistentManifold *,class std::allocator<class PersistentManifold *> >::_Vector_val<class PersistentManifold *,class std::allocator<class PersistentManifold *> >(class std::allocator<class PersistentManifold *>)" (??0?$_Vector_val@PAVPersistentManifold@@V?$allocator@PAVPersistentManifold@@@std@@@std@@IAE@V?$allocator@PAVPersistentManifold@@@1@@Z)
1>bullet-vc8_d.lib(CompoundCollisionAlgorithm.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base::_Container_base(void)" (__imp_??0_Container_base@std@@QAE@XZ)
1>bulletccdphysics-vc8_d.lib(CcdPhysicsEnvironment.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base::_Container_base(void)" (__imp_??0_Container_base@std@@QAE@XZ)
1>bullet-vc8_d.lib(SimulationIslandManager.obj) : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall std::_Container_base::_Container_base(void)" (__imp_??0_Container_base@std@@QAE@XZ)
1>..\..\bullet.dll : fatal error LNK1120: 3 unresolved externals
1>Build log was saved at "file://c:\CS\out\debug8\build\plgbullet\BuildLog.htm"
1>plgbullet - 18 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 177 up-to-date, 0 skipped ==========
It Has 18 Errors
11  Crystal Space Development / Support / Re: Hey guys i am sorry but can you please help me? on: November 22, 2008, 09:56:58 pm
Is there a way to find it fast? or i have to see the whole log?

EDIT:

I can't Find it Sad

And for some reason one thing on the list is bold this one : app3ds2lev
12  Crystal Space Development / Support / Re: Hey guys i am sorry but can you please help me? on: November 22, 2008, 09:22:13 pm
Now i've got this

0 error(s), 19 warning(s)
========== Build: 159 succeeded, 1 failed, 18 up-to-date, 0 skipped ==========

And everywhere i have this warning

cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release
13  Crystal Space Development / Support / Re: Hey guys i am sorry but can you please help me? on: November 22, 2008, 08:34:21 pm
cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release

error.cpp

cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release

plgvfs - 1 error(s), 1 warning(s)

LINK : fatal error LNK1104: cannot open file 'zlib.lib'
LINK : fatal error LNK1104: cannot open file 'zlib.lib'

plgtlfunc - 1 error(s), 1 warning(s)


So the problem is in zlib.lib?
LINK : fatal error LNK1104: cannot open file 'zlib.lib'

plgthingldr - 1 error(s), 1 warning(s)

LINK : fatal error LNK1104: cannot open file 'zlib.lib'

14  Crystal Space Development / Support / Re: Hey guys i am sorry but can you please help me? on: November 22, 2008, 08:24:44 pm
This is what i get

========== Build: 2 succeeded, 158 failed, 18 up-to-date, 0 skipped ==========

I used the folder msvc8 and i have Visual C++ 2008


What do i do wrong?
15  Crystal Space Development / Support / Re: Hey guys i am sorry but can you please help me? on: November 22, 2008, 07:42:56 pm
I suggest going for the Visual Studio solution, as I've had some difficulties with the other options. You can download the express edition of VC for free here: http://www.microsoft.com/Express/Download/

is this version of C++ alright? i have Bloodshed Dev - C++ too

Which one should i use?
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